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Seek opinion on this Sorcerer change
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<blockquote data-quote="ScuroNotte" data-source="post: 7312940" data-attributes="member: 6792788"><p>Sorcery Points would fuel Metamagic and any archetype features that require sorcery points.</p><p></p><p>The other change we made was increase the number of spells known to 22, as the bard. Each level you learn 1 spell. 19th level you know 21, 20th level you know 22 spells. Still less than Wizard and potentially Warlock (depending on what Invocations taken). But now at a respectable level that we do not seem to be 1/3 casters when compared to numbers known to Eldritch knight and Arcane Trickster who use spells to complement their class features while the Sorcerer uses spells as a core class feature. Never understood that.</p><p></p><p>The Arcane Recovery feature is still something in debate. Going back and forth about creating one. I know Bards do not have this feature. I am currently leaning towards no because with Spell Points, the Sorcerer can forgo low level spells and potentially create 1 9th and 8th level spell, 2 6th level and 7th level spells, and the rest could be 5th level spells. That is an equal trade off, unless spell points are used by other casters, at which point the balance shifts again.</p><p></p><p></p><p></p><p></p><p>The extra 6th and 7th level spells equal to the same number of spells any other full caster knows. Spell Point system only allows the creation of 1 6th and 1 7th level spell slots. I just altered it for the Sorcerer to create an additional slot for those levels so they are in par with the other full casters who use spell slots.</p><p></p><p></p><p></p><p></p><p>Regarding Signature Spell and Spell Mastery, my opinion is that the metamagic spells answers that. Yes Wizards can cast certain spells without expending a spell slot, but Sorcerers can do many things with any spells thanks to metamagic</p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 7312940, member: 6792788"] Sorcery Points would fuel Metamagic and any archetype features that require sorcery points. The other change we made was increase the number of spells known to 22, as the bard. Each level you learn 1 spell. 19th level you know 21, 20th level you know 22 spells. Still less than Wizard and potentially Warlock (depending on what Invocations taken). But now at a respectable level that we do not seem to be 1/3 casters when compared to numbers known to Eldritch knight and Arcane Trickster who use spells to complement their class features while the Sorcerer uses spells as a core class feature. Never understood that. The Arcane Recovery feature is still something in debate. Going back and forth about creating one. I know Bards do not have this feature. I am currently leaning towards no because with Spell Points, the Sorcerer can forgo low level spells and potentially create 1 9th and 8th level spell, 2 6th level and 7th level spells, and the rest could be 5th level spells. That is an equal trade off, unless spell points are used by other casters, at which point the balance shifts again. The extra 6th and 7th level spells equal to the same number of spells any other full caster knows. Spell Point system only allows the creation of 1 6th and 1 7th level spell slots. I just altered it for the Sorcerer to create an additional slot for those levels so they are in par with the other full casters who use spell slots. Regarding Signature Spell and Spell Mastery, my opinion is that the metamagic spells answers that. Yes Wizards can cast certain spells without expending a spell slot, but Sorcerers can do many things with any spells thanks to metamagic [/QUOTE]
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