Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Seek opinion on this Sorcerer change
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScuroNotte" data-source="post: 7312999" data-attributes="member: 6792788"><p>I know many prefer bloodline bonus spells vs increases number known. My reasoning to increase number is that a player may still not be able to create a caster they envision.</p><p>But more importantly, my point is enforced by the way the spell casters get bonus spells in the PHB.</p><p>Casters who can change spells, Clerics, Land Druids, and Paladins can change their spells after a long rest and have already a large number known, up to 25 spells. Adding bonus spells that a player doesn't want doesn't matter. A Bard can just choose what spells he/she wants from any class.</p><p>However, take the warlock who has a fixed number of spells known. That class is offered bonus spells a player can take as an option. If they were forced to take the Patron spells, they would have 5 spells freely to choose from. Not enjoyable.</p><p></p><p></p><p></p><p></p><p></p><p>I tried pooling Sorcery Points and Spell Points. The negative is that you regain Sorcery Points after a long rest only. You can homebrew the recovery, but it would still be a low number and that is what I still found frustarting. Arcane Recovery is once per long rest. Separating the points allows you to recover Sorcery Points after each short rest.</p><p>1. Quickening to cast cantrips for damage</p><p>2. or Twinning a spell so you can affect 2 creatures you may not normally be allowed to do or Twinning to effect another creature without needing to use a higher spell slot, thus less spell points, is great.</p><p></p><p>If we assume WoTC got the Monk correct with regaining Ki after each short rest, then by separating Sorcery Points from spell slots should allow a Sorcerer regaining them after a short rest be balanced.</p><p></p><p></p><p>We have different options for 20th level:</p><p>Lowering the cost of all metamagics with a cost greater than 2 by 1.</p><p>Roll initiative and 0 SP, gain 5 SP</p><p>etc.</p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 7312999, member: 6792788"] I know many prefer bloodline bonus spells vs increases number known. My reasoning to increase number is that a player may still not be able to create a caster they envision. But more importantly, my point is enforced by the way the spell casters get bonus spells in the PHB. Casters who can change spells, Clerics, Land Druids, and Paladins can change their spells after a long rest and have already a large number known, up to 25 spells. Adding bonus spells that a player doesn't want doesn't matter. A Bard can just choose what spells he/she wants from any class. However, take the warlock who has a fixed number of spells known. That class is offered bonus spells a player can take as an option. If they were forced to take the Patron spells, they would have 5 spells freely to choose from. Not enjoyable. I tried pooling Sorcery Points and Spell Points. The negative is that you regain Sorcery Points after a long rest only. You can homebrew the recovery, but it would still be a low number and that is what I still found frustarting. Arcane Recovery is once per long rest. Separating the points allows you to recover Sorcery Points after each short rest. 1. Quickening to cast cantrips for damage 2. or Twinning a spell so you can affect 2 creatures you may not normally be allowed to do or Twinning to effect another creature without needing to use a higher spell slot, thus less spell points, is great. If we assume WoTC got the Monk correct with regaining Ki after each short rest, then by separating Sorcery Points from spell slots should allow a Sorcerer regaining them after a short rest be balanced. We have different options for 20th level: Lowering the cost of all metamagics with a cost greater than 2 by 1. Roll initiative and 0 SP, gain 5 SP etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Seek opinion on this Sorcerer change
Top