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<blockquote data-quote="DrOct" data-source="post: 5126829" data-attributes="member: 65948"><p>Once again thank you all for the help on this trap, my party just got to and triggered it tonight (that's where we left off), and I definitely feel like I understand it a bit better than I would have before I found this.</p><p></p><p>Now, for those of you who've gotten a bit further in the adventure... I've got a few more questions.</p><p></p><p>1) In the room before the grinding ball trap, my party couldn't work out what they were supposed to do, and tried depressing a few of the tiles (they were neither the "good" ones or the "bad" ones) but then basically gave up and moved on to the next room. I couldn't find anything in the description that said they couldn't do this, or come up with a reason why not that made any sort of sense in my head, so I went ahead and let them. What this meant was that they didn't fight any of the fiendish creatures or the Kruthiks that show up if they open the secret passage. Was this the wrong move? I'm assuming this essentially just means that they don't get any of the XP from that room, which is I suppose fine, but it just felt odd that they could just bypass the room entirely and there wasn't anything in the description of the room to tell me that that was an option or what. A sentence somewhere saying "if the party just moves on nothing happens" or something like that would have been good just so I didn't feel like I'd missed something.</p><p></p><p>I've been reading ahead and I've noticed similar sorts of situations in some of the later encounters in the Tomb.</p><p></p><p>Encounter 5 for example: It says that if the PC's tamper with any of the tomb doors they all open and the creatures inside come out. It also says this triggers the blood mist. That's fine, but I have no idea what happens if they PC's just move on to the exit and open those doors.</p><p>I'd probably just assume that they could do that and avoid the combat like I did with the last one except that it says "If the blood mist is triggered increase the XP value by 100." But I can't see a way for the PC's to end up in combat without the blood mist being triggered. What am I missing? How or when do the various monsters attack if the PC's don't tamper with the tomb doors? The Tactics section and every other part don't offer any clues to this. I don't know what will trigger their attack other than something that will trigger the full encounter, but clearly something will, so... what am I missing?</p></blockquote><p></p>
[QUOTE="DrOct, post: 5126829, member: 65948"] Once again thank you all for the help on this trap, my party just got to and triggered it tonight (that's where we left off), and I definitely feel like I understand it a bit better than I would have before I found this. Now, for those of you who've gotten a bit further in the adventure... I've got a few more questions. 1) In the room before the grinding ball trap, my party couldn't work out what they were supposed to do, and tried depressing a few of the tiles (they were neither the "good" ones or the "bad" ones) but then basically gave up and moved on to the next room. I couldn't find anything in the description that said they couldn't do this, or come up with a reason why not that made any sort of sense in my head, so I went ahead and let them. What this meant was that they didn't fight any of the fiendish creatures or the Kruthiks that show up if they open the secret passage. Was this the wrong move? I'm assuming this essentially just means that they don't get any of the XP from that room, which is I suppose fine, but it just felt odd that they could just bypass the room entirely and there wasn't anything in the description of the room to tell me that that was an option or what. A sentence somewhere saying "if the party just moves on nothing happens" or something like that would have been good just so I didn't feel like I'd missed something. I've been reading ahead and I've noticed similar sorts of situations in some of the later encounters in the Tomb. Encounter 5 for example: It says that if the PC's tamper with any of the tomb doors they all open and the creatures inside come out. It also says this triggers the blood mist. That's fine, but I have no idea what happens if they PC's just move on to the exit and open those doors. I'd probably just assume that they could do that and avoid the combat like I did with the last one except that it says "If the blood mist is triggered increase the XP value by 100." But I can't see a way for the PC's to end up in combat without the blood mist being triggered. What am I missing? How or when do the various monsters attack if the PC's don't tamper with the tomb doors? The Tactics section and every other part don't offer any clues to this. I don't know what will trigger their attack other than something that will trigger the full encounter, but clearly something will, so... what am I missing? [/QUOTE]
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