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<blockquote data-quote="Delgar" data-source="post: 5127810" data-attributes="member: 3195"><p>Having just finished running this part of seekers basically I can offer some advice.</p><p></p><p>In the case of Encounter 2. You are correct nothing happens if they just walk past. However, my players couldn't leave the two 150gp gems just sitting there. I mean that was almost as much cash as they had seen in one place before. So they triggered the trap for being greedy. If you want the encounter to go of you could just assume opening the eastern doors triggers the hell plates.</p><p></p><p>In the case of Encounter 5. This one is weirdly written, basically nothing happens until they players attempt to open a door. As written I don't think there is anyway to not trigger the blood mist. Although I would say that if ALL the characters drink from the pool, the blood mist is not triggered as all of the characters HONORED the goblins. It's a common theme in the tomb.</p><p></p><p>My problem with this part of the module is that almost nothing happens until the players do something, but each room suggest some sort of puzzle to be solved to pass through safely but ultimately nothing they do (according to the module) really makes a difference. I found that the players spent a lot of time in each room trying to figure something out that wasn't there which basically just seemed like a waste of time.</p><p></p><p>The final encounter with Ashurta was fun though. I only had one player salute the statue, which was cool because it turned out to be the player that was ultimately going to end up with the sword, so when Ashurta was defeated he handed the player the sword. The encounter was tough and pushed my players to the limit. In the first round I got some lucky initiatives and managed to knock a player unconcious before anyone got to act. After that it was a mad scramble. The wizard used hypnotic pattern and the statue to great effect (using the statue as a monster grinder).</p><p></p><p>Anyway after three 4 hour online sessions in the tomb I've decided to move on and skip the final kruthik fights. </p><p></p><p>So for me it's on to some role-playing and the rest of the module. I'm sure I'll cut out little bits later as well. The skill challenge overland is all messed up as well. I think I might just cut it out.</p><p></p><p>Good luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Delgar, post: 5127810, member: 3195"] Having just finished running this part of seekers basically I can offer some advice. In the case of Encounter 2. You are correct nothing happens if they just walk past. However, my players couldn't leave the two 150gp gems just sitting there. I mean that was almost as much cash as they had seen in one place before. So they triggered the trap for being greedy. If you want the encounter to go of you could just assume opening the eastern doors triggers the hell plates. In the case of Encounter 5. This one is weirdly written, basically nothing happens until they players attempt to open a door. As written I don't think there is anyway to not trigger the blood mist. Although I would say that if ALL the characters drink from the pool, the blood mist is not triggered as all of the characters HONORED the goblins. It's a common theme in the tomb. My problem with this part of the module is that almost nothing happens until the players do something, but each room suggest some sort of puzzle to be solved to pass through safely but ultimately nothing they do (according to the module) really makes a difference. I found that the players spent a lot of time in each room trying to figure something out that wasn't there which basically just seemed like a waste of time. The final encounter with Ashurta was fun though. I only had one player salute the statue, which was cool because it turned out to be the player that was ultimately going to end up with the sword, so when Ashurta was defeated he handed the player the sword. The encounter was tough and pushed my players to the limit. In the first round I got some lucky initiatives and managed to knock a player unconcious before anyone got to act. After that it was a mad scramble. The wizard used hypnotic pattern and the statue to great effect (using the statue as a monster grinder). Anyway after three 4 hour online sessions in the tomb I've decided to move on and skip the final kruthik fights. So for me it's on to some role-playing and the rest of the module. I'm sure I'll cut out little bits later as well. The skill challenge overland is all messed up as well. I think I might just cut it out. Good luck. :) [/QUOTE]
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