Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Seekers of the Ashen Crown
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrOct" data-source="post: 5128321" data-attributes="member: 65948"><p>Excellent. Thanks for the advice and info. My players are also sort of looking for puzzles and such that may or may not be there but I'm actually pretty happy with that (we'll see if that continues as they push forward, I may have to just make up some stuff so they don't feel like there efforts are completely in vain).</p><p></p><p>One kind of entertaining effect of the group bypassing the room, is that because the Dragons Maw also has some plates with words on them, they think the two rooms might be connected, so, (until they triggered the trap by opening the doors) they were trying to figure out if there was some way to push some combination of the tiles in the two rooms to disarm something or make something happen. One player was still in the first room when the trap was triggered (and the session ended) so we'll see if he follows up with his plan to "just elevator that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />" and start pressing all the tiles. </p><p></p><p>That could be... a little <em>too</em> difficult for the group (fighting both rooms at the same time), but if I can come up with some ways to mitigate things or something that can happen if they all end up unconscious, could be interesting. I could even see some interesting effects if they manage to lure some of the fiendish creatures into the trap.</p><p></p><p>They had disarmed the locks on the doors before anything happened but I decided just ahead of that time that the locking mechanism and the trigger for the trap were two separate things and that finding the trigger on the doors would be a much more difficult (but possible) perception/thievery check to find. The player making the check <em>almost</em> made it too! So right now they have triggered the trap but the doors are not slammed shut or locked, so in theory if they did have to deal with some feinds they might be able to lure them into the room and then trigger the trap again (after it resets) by shutting and opening the doors again. Could be interesting but we'll have to see what happens.</p></blockquote><p></p>
[QUOTE="DrOct, post: 5128321, member: 65948"] Excellent. Thanks for the advice and info. My players are also sort of looking for puzzles and such that may or may not be there but I'm actually pretty happy with that (we'll see if that continues as they push forward, I may have to just make up some stuff so they don't feel like there efforts are completely in vain). One kind of entertaining effect of the group bypassing the room, is that because the Dragons Maw also has some plates with words on them, they think the two rooms might be connected, so, (until they triggered the trap by opening the doors) they were trying to figure out if there was some way to push some combination of the tiles in the two rooms to disarm something or make something happen. One player was still in the first room when the trap was triggered (and the session ended) so we'll see if he follows up with his plan to "just elevator that :):):):)" and start pressing all the tiles. That could be... a little [I]too[/I] difficult for the group (fighting both rooms at the same time), but if I can come up with some ways to mitigate things or something that can happen if they all end up unconscious, could be interesting. I could even see some interesting effects if they manage to lure some of the fiendish creatures into the trap. They had disarmed the locks on the doors before anything happened but I decided just ahead of that time that the locking mechanism and the trigger for the trap were two separate things and that finding the trigger on the doors would be a much more difficult (but possible) perception/thievery check to find. The player making the check [I]almost[/I] made it too! So right now they have triggered the trap but the doors are not slammed shut or locked, so in theory if they did have to deal with some feinds they might be able to lure them into the room and then trigger the trap again (after it resets) by shutting and opening the doors again. Could be interesting but we'll have to see what happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Seekers of the Ashen Crown
Top