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Seekers of the Ashen Crown
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<blockquote data-quote="DrOct" data-source="post: 5149783" data-attributes="member: 65948"><p>Well, the players managed to make some great rolls the second night of this encounter, so they managed to mostly stay out of the Blood Mist for the encounter anyway, and were down to just the Wight by the time it overtook their part of the room. I gave them a -1 to hit while in it, but it didn't really end up mattering anyway as those dice were on fire.</p><p></p><p>Ended up with an interesting situation when arriving at Ashurta's Tomb (of course I initially misread it so I've been, and will continue to call him Ashtura, hehe). As they first entered they did figure out to salute the statue (I gave them a bit of a hint going in with an inscription saying "Let all who enter here show honor and respect to Ashtura or face certain doom."). However one of the players, role playing his character, refused to salute the statue (this was actually pretty good role playing given the character he has, and in discussions afterward I think he and I have a better understanding of his character as a result). But! because he was unwilling to salute the other characters asked him to leave the room before they started doing anything. So, he went and stood outside of the doors, while they began inspecting the room. I wasn't quite sure what to do with this but I think it'll make it a somewhat more interesting encounter. What I did was let the players look around, and when they opened up one of the boxes, I had the doors slam shut and the encounter proceed as if everyone had saluted.</p><p></p><p>Now the character who was outside of the room has to find a way in, and the players inside the room have a +2 to use against the enthusiastic Ashtura and his wights and zombies. I won't make it too hard for him to get in, but I figure him having to work to get into the room for a few rounds and not having that +2 to use will be a sufficient challenge to add to the encounter, plus I may have the undead in the room target him a bit more when he does arrive calling him a grave robber and such. Should be interesting to see how the battle turns out. (Heck it may actually be good for the group to have an uninjured druid show up a few rounds into the battle, especially since he'll probably be on the other end of the room, and may have time to hit/hinder the enemies before they can get to him).</p></blockquote><p></p>
[QUOTE="DrOct, post: 5149783, member: 65948"] Well, the players managed to make some great rolls the second night of this encounter, so they managed to mostly stay out of the Blood Mist for the encounter anyway, and were down to just the Wight by the time it overtook their part of the room. I gave them a -1 to hit while in it, but it didn't really end up mattering anyway as those dice were on fire. Ended up with an interesting situation when arriving at Ashurta's Tomb (of course I initially misread it so I've been, and will continue to call him Ashtura, hehe). As they first entered they did figure out to salute the statue (I gave them a bit of a hint going in with an inscription saying "Let all who enter here show honor and respect to Ashtura or face certain doom."). However one of the players, role playing his character, refused to salute the statue (this was actually pretty good role playing given the character he has, and in discussions afterward I think he and I have a better understanding of his character as a result). But! because he was unwilling to salute the other characters asked him to leave the room before they started doing anything. So, he went and stood outside of the doors, while they began inspecting the room. I wasn't quite sure what to do with this but I think it'll make it a somewhat more interesting encounter. What I did was let the players look around, and when they opened up one of the boxes, I had the doors slam shut and the encounter proceed as if everyone had saluted. Now the character who was outside of the room has to find a way in, and the players inside the room have a +2 to use against the enthusiastic Ashtura and his wights and zombies. I won't make it too hard for him to get in, but I figure him having to work to get into the room for a few rounds and not having that +2 to use will be a sufficient challenge to add to the encounter, plus I may have the undead in the room target him a bit more when he does arrive calling him a grave robber and such. Should be interesting to see how the battle turns out. (Heck it may actually be good for the group to have an uninjured druid show up a few rounds into the battle, especially since he'll probably be on the other end of the room, and may have time to hit/hinder the enemies before they can get to him). [/QUOTE]
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