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Seekers of the Ashen Crown
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<blockquote data-quote="DrOct" data-source="post: 5201346" data-attributes="member: 65948"><p><strong>More action reports!</strong></p><p></p><p>So my players have finally finished Ashurta's tomb. They had little trouble with either of the Kruthik encounters (though part of that may be because I forgot to use the aura's... oops), and actually had an especially easy time time with the second one. I had modified the map a little bit just because of the space I had to draw in, which ended up creating a fairly narrow passage into the second room which the party used to their advantage. They lured the Hive Lord (and as a result all the other Kruthiks) into the narrow tunnel by using mage-hand to grab one of the eggs and pulling it into the tunnel. They then managed to get the Kruthiks rather bottled up and were able to deal with them fairly easily (though frustratingly several players didn't really get to do much for a while as a result so I'll definitely avoid too many narrow passages like that in the future).</p><p></p><p>They gathered up the eggs and he Hive-Lord's head (to prove they'd finished the job) and met up with Moloric and Olaaki. As they were leaving the foundry, and speaking with Olaaki they found out a little bit about the sword and the crown and goblin history.</p><p></p><p>In general things went well, the party talked to Professor Nephret, and did some personal stuff. When they got back to their inn at the end of the day there was a summons for them from the Citadel (which I've modified a bit and has a personal connection to one of the players).</p><p></p><p>I did run into one snag I'm still working out though. The party immediately realized that it would be bad for word to get out about their find, and so everyone they've talked to they've asked to keep quiet about what they've found. Luckily, I think I've found a few ways for word to get out. </p><p></p><p>First, there may just be a general knowledge that they went down into the depths, and then word will naturally get out that there is an ancient tomb down there. Put two and two together... those in the know can probably figure things out. </p><p></p><p>Second as they were meeting with Professor Nephret I had someone else from Shava House (I can't remember the name right now but the Emerald Claw spy mentioned in the adventure book) see and hear a bit of what they were talking about from a nearby balcony. One of the players noticed this and the group confronted them later, trying to intimidate them into keeping quiet, but clearly that's not going to work for an agent of the Emerald Claw! (Or whatever organization I decide they're working with. I'm not actually setting this adventure in Ebberon so I'm kind of adjusting things on the fly, though some elements I'm using and modifying, at least in name).</p><p></p><p>I'm looking forward to the meeting with Captain Kalaes, which should be especially interesting for the warlord character who has some personal history there.</p></blockquote><p></p>
[QUOTE="DrOct, post: 5201346, member: 65948"] [b]More action reports![/b] So my players have finally finished Ashurta's tomb. They had little trouble with either of the Kruthik encounters (though part of that may be because I forgot to use the aura's... oops), and actually had an especially easy time time with the second one. I had modified the map a little bit just because of the space I had to draw in, which ended up creating a fairly narrow passage into the second room which the party used to their advantage. They lured the Hive Lord (and as a result all the other Kruthiks) into the narrow tunnel by using mage-hand to grab one of the eggs and pulling it into the tunnel. They then managed to get the Kruthiks rather bottled up and were able to deal with them fairly easily (though frustratingly several players didn't really get to do much for a while as a result so I'll definitely avoid too many narrow passages like that in the future). They gathered up the eggs and he Hive-Lord's head (to prove they'd finished the job) and met up with Moloric and Olaaki. As they were leaving the foundry, and speaking with Olaaki they found out a little bit about the sword and the crown and goblin history. In general things went well, the party talked to Professor Nephret, and did some personal stuff. When they got back to their inn at the end of the day there was a summons for them from the Citadel (which I've modified a bit and has a personal connection to one of the players). I did run into one snag I'm still working out though. The party immediately realized that it would be bad for word to get out about their find, and so everyone they've talked to they've asked to keep quiet about what they've found. Luckily, I think I've found a few ways for word to get out. First, there may just be a general knowledge that they went down into the depths, and then word will naturally get out that there is an ancient tomb down there. Put two and two together... those in the know can probably figure things out. Second as they were meeting with Professor Nephret I had someone else from Shava House (I can't remember the name right now but the Emerald Claw spy mentioned in the adventure book) see and hear a bit of what they were talking about from a nearby balcony. One of the players noticed this and the group confronted them later, trying to intimidate them into keeping quiet, but clearly that's not going to work for an agent of the Emerald Claw! (Or whatever organization I decide they're working with. I'm not actually setting this adventure in Ebberon so I'm kind of adjusting things on the fly, though some elements I'm using and modifying, at least in name). I'm looking forward to the meeting with Captain Kalaes, which should be especially interesting for the warlord character who has some personal history there. [/QUOTE]
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