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<blockquote data-quote="Delgar" data-source="post: 5214892" data-attributes="member: 3195"><p>My group is now through six kings.</p><p></p><p>They were a level ahead of the curve starting in the dungeon, so I bumped up the encounter difficulty a little.</p><p></p><p>The fight with the skeletons was a breeze.</p><p></p><p>The fight with the wraiths and specters was a tough one, especially with the hazzard in that fight. I actually almost out right killed a player here. Be careful with this fight it's a tough one.</p><p></p><p>The stone ghost room was a cool description but the fight was kind of a drag due to the players low rolls, combined with insubstantial. For the record this place has WAY too many insubstantial creatures. This may end up frustrating your players, so be forewarned.</p><p></p><p>The barracks combat I handwaved as the players decided to help the dolgrim defeat the phantoms. But one of the players in my group has the Coat of Eyes (Eberron Artifact) and this proved to be an interesting role-playing experience. The Dolgrim leader led the players back to the group of fellspawn in the next chamber. The Dolgaunt leader demanded the player hand over the coat of eyes (which he can't it's fused to him). The Dolgrim that lead the players there suggested that their leader prove his right to lead by defeating the one wearing the coat of eyes in combat. A combat between the player and Dolgaunt ensued with the player being victorious. The Fellspawn then left the players alone and assured the Coat of Eyes player that he will spread the word of his coming.</p><p></p><p>The forge fight went rather well. The controller of the group basically immobolized the entire lot of creatures and the rest of the group smacked them down.</p><p></p><p>The fight with the goblins started off cool, with the goblins firing out of the darkness at them, but my players made quick work of them.</p><p></p><p>The final fight at the moon pool was a little anticlimactic. The players anhilated the Madcaster before he even got to act. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Anyway all in all Six Kings is okay, perhaps a few too many insubstantial critters early on, but I managed to turn what is a series of 8 combat encounters into a few role-playing opportunities to break up the slaughter.</p><p></p><p>At this point, I'm adding a story element to the game that is irrelevant to the plot of this adventure, but I used the moon pool as a springboard. So for the next few sessions my players will be playing some level 16 characters.</p></blockquote><p></p>
[QUOTE="Delgar, post: 5214892, member: 3195"] My group is now through six kings. They were a level ahead of the curve starting in the dungeon, so I bumped up the encounter difficulty a little. The fight with the skeletons was a breeze. The fight with the wraiths and specters was a tough one, especially with the hazzard in that fight. I actually almost out right killed a player here. Be careful with this fight it's a tough one. The stone ghost room was a cool description but the fight was kind of a drag due to the players low rolls, combined with insubstantial. For the record this place has WAY too many insubstantial creatures. This may end up frustrating your players, so be forewarned. The barracks combat I handwaved as the players decided to help the dolgrim defeat the phantoms. But one of the players in my group has the Coat of Eyes (Eberron Artifact) and this proved to be an interesting role-playing experience. The Dolgrim leader led the players back to the group of fellspawn in the next chamber. The Dolgaunt leader demanded the player hand over the coat of eyes (which he can't it's fused to him). The Dolgrim that lead the players there suggested that their leader prove his right to lead by defeating the one wearing the coat of eyes in combat. A combat between the player and Dolgaunt ensued with the player being victorious. The Fellspawn then left the players alone and assured the Coat of Eyes player that he will spread the word of his coming. The forge fight went rather well. The controller of the group basically immobolized the entire lot of creatures and the rest of the group smacked them down. The fight with the goblins started off cool, with the goblins firing out of the darkness at them, but my players made quick work of them. The final fight at the moon pool was a little anticlimactic. The players anhilated the Madcaster before he even got to act. :( Anyway all in all Six Kings is okay, perhaps a few too many insubstantial critters early on, but I managed to turn what is a series of 8 combat encounters into a few role-playing opportunities to break up the slaughter. At this point, I'm adding a story element to the game that is irrelevant to the plot of this adventure, but I used the moon pool as a springboard. So for the next few sessions my players will be playing some level 16 characters. [/QUOTE]
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