Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Seeking a d20 translation of the GURPS version of White Wolf's Mage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 2075143" data-attributes="member: 14159"><p>As a die-hard d20 fan let me say this, Mage is probably the only game I could think of that d20 just wouldn't work for (although I'd still rather play WoD in the original system, I could cobble together a conversion for the other games). The sphere system is so open-ended that it's almost antithetical to the highly regimented, highly documented, highly controled nature of d20. Magical progression is tied strongly to roleplay (seekings) and without good roleplaying, no amount of XP will advance you. </p><p></p><p>If you really wanted, you probably could just bolt the sphere system onto d20 Modern and call it Mage (if you must use d20, use d20 Modern since it's actually written for a modern-day game, and there's no need to invent a library of modern classes). The problem is, magical progression happens to every mage without regard for what else they do in life. No matter the class, every mage learns magic. A martial artist or a raver could be a much stronger mage than someone wearing robes and a pointy hat or ecclesiastical robes and clutching a crucifix. So magic and class don't really go together.</p><p></p><p>If you really want to play mage, you're best off learning the Storyteller System, it's not that hard and it really does express the setting best.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2075143, member: 14159"] As a die-hard d20 fan let me say this, Mage is probably the only game I could think of that d20 just wouldn't work for (although I'd still rather play WoD in the original system, I could cobble together a conversion for the other games). The sphere system is so open-ended that it's almost antithetical to the highly regimented, highly documented, highly controled nature of d20. Magical progression is tied strongly to roleplay (seekings) and without good roleplaying, no amount of XP will advance you. If you really wanted, you probably could just bolt the sphere system onto d20 Modern and call it Mage (if you must use d20, use d20 Modern since it's actually written for a modern-day game, and there's no need to invent a library of modern classes). The problem is, magical progression happens to every mage without regard for what else they do in life. No matter the class, every mage learns magic. A martial artist or a raver could be a much stronger mage than someone wearing robes and a pointy hat or ecclesiastical robes and clutching a crucifix. So magic and class don't really go together. If you really want to play mage, you're best off learning the Storyteller System, it's not that hard and it really does express the setting best. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Seeking a d20 translation of the GURPS version of White Wolf's Mage
Top