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<blockquote data-quote="Dirty Magurdy" data-source="post: 5007427" data-attributes="member: 84787"><p>Yea, I read that in the DMG and I read through the PHB's entry on verbal components of spells. Neither gives a true or direct clarification about how being submerged in water might affect verbalizing words of magic to form spells. Generally I believe that if a rule doesn't specifically say something can't be done then I'll assume it can be done - however, as the situation came up at the end of last game session and I didn't want to spend the time seeking a certain answer in the book I ruled on the spot that you can cast with the 20% chance of spell failure (I allowed the cleric to ignore the spell failue as he had water breathing on himself via a potion). I told the group I'd look into it more and make a more final ruling for next session and that's where you all come in. Thanks for the response.</p><p> </p><p> </p><p></p><p> </p><p>Actually Voadam, it's a rather small body of water they are in, an underground resevoir roughly 80 feetwide and 120 feet long. My question about the "walls" of the depressed area of lowered water was just my thinking ahead because I know the 2 spells will be used in conjunction and I wanted to make sure I handled it properly - A cavern hag (from the Scarred lands setting) is waiting for the group to surface in this body of water via an underwater tunnel. She has wicked range on her blindsight and has therefore layered the air of the cavern with gas spells and sleet storm. She is assuming that the group might have water breathing capabilities and just might wait below the water's surface for her spells to wear off, hence lowering the water so she can target them with spells. Which brings up another question... Will these gaseous spells such as stinking cloud fill in the area of space that was once occupied with water once the water level is lowered? </p><p> </p><p> </p><p></p><p> </p><p>Realism was never a factor. I just want to get the rule right so I can present it to my players for next session's extended combat which will take place primarily in water.</p><p> </p><p>I like the idea of a concentration check, probably makes more sense than the 20%. If the choice comes down to these two I'll probably run it by my players for their input.</p><p> </p><p>Thanks alot everyone.</p></blockquote><p></p>
[QUOTE="Dirty Magurdy, post: 5007427, member: 84787"] Yea, I read that in the DMG and I read through the PHB's entry on verbal components of spells. Neither gives a true or direct clarification about how being submerged in water might affect verbalizing words of magic to form spells. Generally I believe that if a rule doesn't specifically say something can't be done then I'll assume it can be done - however, as the situation came up at the end of last game session and I didn't want to spend the time seeking a certain answer in the book I ruled on the spot that you can cast with the 20% chance of spell failure (I allowed the cleric to ignore the spell failue as he had water breathing on himself via a potion). I told the group I'd look into it more and make a more final ruling for next session and that's where you all come in. Thanks for the response. Actually Voadam, it's a rather small body of water they are in, an underground resevoir roughly 80 feetwide and 120 feet long. My question about the "walls" of the depressed area of lowered water was just my thinking ahead because I know the 2 spells will be used in conjunction and I wanted to make sure I handled it properly - A cavern hag (from the Scarred lands setting) is waiting for the group to surface in this body of water via an underwater tunnel. She has wicked range on her blindsight and has therefore layered the air of the cavern with gas spells and sleet storm. She is assuming that the group might have water breathing capabilities and just might wait below the water's surface for her spells to wear off, hence lowering the water so she can target them with spells. Which brings up another question... Will these gaseous spells such as stinking cloud fill in the area of space that was once occupied with water once the water level is lowered? Realism was never a factor. I just want to get the rule right so I can present it to my players for next session's extended combat which will take place primarily in water. I like the idea of a concentration check, probably makes more sense than the 20%. If the choice comes down to these two I'll probably run it by my players for their input. Thanks alot everyone. [/QUOTE]
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