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Seeking a Pirate Adventure
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<blockquote data-quote="ptolemy18" data-source="post: 3630369" data-attributes="member: 24970"><p>Hello everyone,</p><p></p><p>Does anyone have any good recommendations for a sea-based adventure that I could use as the basis for a "pirates" micro-campaign? I'm planning to run a D&D3.0/3.5 pirates game for some RPG newbies and I was going to use the old Fighting Fantasy Gamebook "Seas of Blood" as a basic outline for the plot, but that is very specifically an Ancient World Mediterranean Pirates setting, and I was wondering if I could find an adventure which takes place in a Caribbean-style Pirates setting instead.</p><p></p><p>What I'd like is an adventure which has opportunities for lots of shipboard action and perhaps robbingships and visiting islands and general pirate-y stuff. I have "Skull and Bones", which is awesome and which I'll be using for rules stuff, but doesn't have any actual adventures. I have "Freeport: City of Adventure" and the first Freeport module, which are also good, but are more city-based... I'm looking for some adventures which actually take place on the water and on islands. I have "Stormwrack", which has some good encounter maps which I'll probably use. I have the "Seafarer's Handbook," which, frankly, I haven't found very useful. And I have "Maiden Voyage", which has good shipboard maps, but since it's more of a horror-themed adventure where the party is just minding their own business and is attacked by undead, it isn't exactly what I'm looking for.</p><p></p><p>So obviously I already have lots of general pirate/aquatic resources and I'm just being picky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But if anyone has any suggestions for published adventures which involve a pirate party, or which I could convert into a pirate game, I'd love to hear about it!</p><p></p><p>Many thanks,</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3630369, member: 24970"] Hello everyone, Does anyone have any good recommendations for a sea-based adventure that I could use as the basis for a "pirates" micro-campaign? I'm planning to run a D&D3.0/3.5 pirates game for some RPG newbies and I was going to use the old Fighting Fantasy Gamebook "Seas of Blood" as a basic outline for the plot, but that is very specifically an Ancient World Mediterranean Pirates setting, and I was wondering if I could find an adventure which takes place in a Caribbean-style Pirates setting instead. What I'd like is an adventure which has opportunities for lots of shipboard action and perhaps robbingships and visiting islands and general pirate-y stuff. I have "Skull and Bones", which is awesome and which I'll be using for rules stuff, but doesn't have any actual adventures. I have "Freeport: City of Adventure" and the first Freeport module, which are also good, but are more city-based... I'm looking for some adventures which actually take place on the water and on islands. I have "Stormwrack", which has some good encounter maps which I'll probably use. I have the "Seafarer's Handbook," which, frankly, I haven't found very useful. And I have "Maiden Voyage", which has good shipboard maps, but since it's more of a horror-themed adventure where the party is just minding their own business and is attacked by undead, it isn't exactly what I'm looking for. So obviously I already have lots of general pirate/aquatic resources and I'm just being picky. ;) But if anyone has any suggestions for published adventures which involve a pirate party, or which I could convert into a pirate game, I'd love to hear about it! Many thanks, Jason [/QUOTE]
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