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Seeking advice/critique for designing tournament
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<blockquote data-quote="Gilladian" data-source="post: 5047094" data-attributes="member: 2093"><p>Well, your game tournament sounds fascinating! Lots of work for you, though... Have you looked at "Tournaments, Fairs and Taverns"? It's a supplement that has many tournament games, challenges, etc... laid out. Some of them might give you ideas.</p><p></p><p>For your token challenges; STR is the easiest to do, I think, because you can simply hide the token under/behind some large barrier - a big boulder or fallen tree or perhaps at the base of a small landslide, so they have to use some engineering skill as well as STR to move the "right" stones.</p><p></p><p>One token could be hidden IN the mound, guarded by an ancestor spirit. The spirit could demand that a riddle be answered; possibly referring to some great historical deed that locals would know the answer to better than strangers, giving them the advantage.</p><p></p><p>One token could be hidden high in the trees, "guarded" by some native creature (monkeys, birds) that resent being disturbed. So climbing, animal handling, and tumbling skills could all come into play. Possibly the creatures are "sacred" so killing them is simply "not done".</p><p></p><p>Think about what other skills your PCs may have "bought" but not found a way to utilize, at least recently. Try to design a skill challenge around them.</p><p></p><p>Maybe they have to swim to an island in a small lake. But there are strong currrents that could pull the unwary down under the water. Maybe there's a friendly dryad or other spirit who's been recruited to "seduce" and delay unwary swimmers. She won't hurt them, but dallying with her for a day or two could put a PC way behind.</p><p></p><p>That's all I can think of off the top of my head.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5047094, member: 2093"] Well, your game tournament sounds fascinating! Lots of work for you, though... Have you looked at "Tournaments, Fairs and Taverns"? It's a supplement that has many tournament games, challenges, etc... laid out. Some of them might give you ideas. For your token challenges; STR is the easiest to do, I think, because you can simply hide the token under/behind some large barrier - a big boulder or fallen tree or perhaps at the base of a small landslide, so they have to use some engineering skill as well as STR to move the "right" stones. One token could be hidden IN the mound, guarded by an ancestor spirit. The spirit could demand that a riddle be answered; possibly referring to some great historical deed that locals would know the answer to better than strangers, giving them the advantage. One token could be hidden high in the trees, "guarded" by some native creature (monkeys, birds) that resent being disturbed. So climbing, animal handling, and tumbling skills could all come into play. Possibly the creatures are "sacred" so killing them is simply "not done". Think about what other skills your PCs may have "bought" but not found a way to utilize, at least recently. Try to design a skill challenge around them. Maybe they have to swim to an island in a small lake. But there are strong currrents that could pull the unwary down under the water. Maybe there's a friendly dryad or other spirit who's been recruited to "seduce" and delay unwary swimmers. She won't hurt them, but dallying with her for a day or two could put a PC way behind. That's all I can think of off the top of my head. [/QUOTE]
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