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Seeking advice/critique for designing tournament
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<blockquote data-quote="aco175" data-source="post: 5051460" data-attributes="member: 27385"><p>You can use acrobatics to squeeze into a cave entrance to get a token, or even athletics to move the boulder out of the way. Some sort of puzzle box or rune covered door could be opened with religion, arcana, thievery. You could have one of these be an easy check with others as a hard check.</p><p></p><p>You can even have other options/challenges for the characters to find equipment along the way. It can be marked with the seal of the games to prevent cheating, but finding a real weapon or implement or armor can make other encounters more rewarding. </p><p></p><p>I'm not sure how many nights of gaming this whole challenge is going to take, but the players may start to long for their own equipment as time goes on. Surviving off the wild is cool for a night or two, or if you are taken captive, but eventually everyone wants their stuff back.</p></blockquote><p></p>
[QUOTE="aco175, post: 5051460, member: 27385"] You can use acrobatics to squeeze into a cave entrance to get a token, or even athletics to move the boulder out of the way. Some sort of puzzle box or rune covered door could be opened with religion, arcana, thievery. You could have one of these be an easy check with others as a hard check. You can even have other options/challenges for the characters to find equipment along the way. It can be marked with the seal of the games to prevent cheating, but finding a real weapon or implement or armor can make other encounters more rewarding. I'm not sure how many nights of gaming this whole challenge is going to take, but the players may start to long for their own equipment as time goes on. Surviving off the wild is cool for a night or two, or if you are taken captive, but eventually everyone wants their stuff back. [/QUOTE]
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Seeking advice/critique for designing tournament
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