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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Seeking advice for my first 1e campaign
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<blockquote data-quote="GreyLord" data-source="post: 5654860" data-attributes="member: 4348"><p>Much good stuff already stated here.</p><p></p><p>I would only change one thing...Enforce racial level limits. Ensure the PLAYERS KNOW that if they choose something other than human, there ARE LEVEL LIMITS and inform them what those limits are.</p><p></p><p>Other races and multiclasses ARE more powerful than humans as a single class typically, the ONLY real advantage they humans would have is when they get up to those higher levels (if they even survive...AD&D can be notorious with some modules and some DMs of killing players) that they can keep progressing.</p><p></p><p>Of course, it was with the entire non-human psychology idea, where those who aren't human have a completely different mental and psychological make up which is why Monsters are monsters and don't advance (unlike 3e) and demi-humans have level limits. It's a completely different outlook on life and how they approach it.</p><p></p><p>Of course most play demi-humans simply as humans with pointy ears, or with beards and being extremely short and stocky, or otherwise...but the original idea was that these races had completely different views and adaptability to the world.</p><p></p><p>It was also seen as a balancing mechanism. Of interest, the underpowered Thief that someone mentions above...most player races had unlimited advancement in that class...just something of interest.</p><p></p><p>My two coins, which normally are tossed out to the wind anyways on ENworld.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5654860, member: 4348"] Much good stuff already stated here. I would only change one thing...Enforce racial level limits. Ensure the PLAYERS KNOW that if they choose something other than human, there ARE LEVEL LIMITS and inform them what those limits are. Other races and multiclasses ARE more powerful than humans as a single class typically, the ONLY real advantage they humans would have is when they get up to those higher levels (if they even survive...AD&D can be notorious with some modules and some DMs of killing players) that they can keep progressing. Of course, it was with the entire non-human psychology idea, where those who aren't human have a completely different mental and psychological make up which is why Monsters are monsters and don't advance (unlike 3e) and demi-humans have level limits. It's a completely different outlook on life and how they approach it. Of course most play demi-humans simply as humans with pointy ears, or with beards and being extremely short and stocky, or otherwise...but the original idea was that these races had completely different views and adaptability to the world. It was also seen as a balancing mechanism. Of interest, the underpowered Thief that someone mentions above...most player races had unlimited advancement in that class...just something of interest. My two coins, which normally are tossed out to the wind anyways on ENworld. [/QUOTE]
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Seeking advice for my first 1e campaign
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