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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Seeking advice for my first 1e campaign
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<blockquote data-quote="kitcik" data-source="post: 5655534" data-attributes="member: 98256"><p>I can't do all of this, but I think I see where our difference lies, so I will try to get there quickly.</p><p></p><p></p><p></p><p>stats - 4d6, choose order, no rerolls</p><p>high death toll at low level - yes</p><p>treasure based on DMG tables - yes</p><p>group size - a bit smaller, say 4-5</p><p>devious power gamers - pretty much, yeah</p><p></p><p>UA - not at all. THIS SEEMS LIKE THE BIG DIFFERENCE. No weapon specialization, not even sure what else is in there. Heard it was bad, never opened the book. Take this out, your fighter does a LOT less damage.</p><p></p><p>One more proof that 1E is better without UA, IMHO.</p><p></p><p></p><p></p><p>At say level 14, Str likely 19 or so (Girdle of Hill Giant Str), +3 or +4 sword, the rest as you said with no UA.</p><p></p><p></p><p></p><p>No such class as cavalier, no favored weapon, no 3 attacks per round.</p><p></p><p>It is clear to me now that UA broke 1E and made high levels pointless and boring as you said. I strongly suggest to OP that you NOT use UA. Play core 1E as I said in my first post.</p><p></p><p></p><p></p><p>Keep in mind that in 1E, attributes below 15 got no bonus. And, do to the obvious power you refer to, attribute raising magic items were among the rarest in the game (at least the games I played in). You could expect, by high levels to gave gotten 1 Tome and 1 other item related to 1 attribute.</p><p></p><p></p><p></p><p></p><p>Yes, this is not 1E to me. You should try it without the add-ons. The core game was great at high levels. I honestly never imagined the game changed that much non-core. I mean, none of the premade modules would even be a challenge if you deal that level of damage. In our game, you were constantly on the brink of death, hoarding precious resources and praying to find a safe resting spot, even at levels well above 20. I am glad we played the way we did.</p></blockquote><p></p>
[QUOTE="kitcik, post: 5655534, member: 98256"] I can't do all of this, but I think I see where our difference lies, so I will try to get there quickly. stats - 4d6, choose order, no rerolls high death toll at low level - yes treasure based on DMG tables - yes group size - a bit smaller, say 4-5 devious power gamers - pretty much, yeah UA - not at all. THIS SEEMS LIKE THE BIG DIFFERENCE. No weapon specialization, not even sure what else is in there. Heard it was bad, never opened the book. Take this out, your fighter does a LOT less damage. One more proof that 1E is better without UA, IMHO. At say level 14, Str likely 19 or so (Girdle of Hill Giant Str), +3 or +4 sword, the rest as you said with no UA. No such class as cavalier, no favored weapon, no 3 attacks per round. It is clear to me now that UA broke 1E and made high levels pointless and boring as you said. I strongly suggest to OP that you NOT use UA. Play core 1E as I said in my first post. Keep in mind that in 1E, attributes below 15 got no bonus. And, do to the obvious power you refer to, attribute raising magic items were among the rarest in the game (at least the games I played in). You could expect, by high levels to gave gotten 1 Tome and 1 other item related to 1 attribute. Yes, this is not 1E to me. You should try it without the add-ons. The core game was great at high levels. I honestly never imagined the game changed that much non-core. I mean, none of the premade modules would even be a challenge if you deal that level of damage. In our game, you were constantly on the brink of death, hoarding precious resources and praying to find a safe resting spot, even at levels well above 20. I am glad we played the way we did. [/QUOTE]
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Seeking advice for my first 1e campaign
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