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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Seeking advice for my first 1e campaign
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<blockquote data-quote="Celebrim" data-source="post: 5655587" data-attributes="member: 4937"><p>Note, that's what I said back in my first post:</p><p></p><p>Quote: "The Weapon Specialization rules don't help the game, and most of the Unearthed Arcana should be viewed with a great deal of skepticism, as its is unbalancing to a very great degree."</p><p></p><p></p><p></p><p>Technically, even core there are multiple ways to get to 3 attacks per round. Frex, 15th level ranger + two-handed fighting, or throw darts, or (in emergencies) haste.</p><p></p><p></p><p></p><p>While UA breaks the game wide open, it's still true that the game is rapidly coming to a close by 12th level or so unless the DM keeps a tight lid on what treasure is available. By the time Geas, Anti-Magic Shell, Invisible Stalker, Project Image, Transmute Rock to Mud, Find the Path, True Seeing, Heal, etc. are coming on line, the game is tottering without some help. It sounds like your DM kept a close watch on the game and managed to stretch it a bit further than I thought it could be stretched, but even in core anything after 15th level is encroaching on demigods.</p><p></p><p></p><p></p><p>You keep talking like I didn't play 1E for 15 years. Get this, I've played it something like your way (which is closer to my way) and the uber-powerful UA way. And I've played it a couple other ways, like with a DM that didn't allow players to see their own character sheet. Try to understand, the problem here isn't that I picked up gaming in 2001 with 3e.</p><p></p><p></p><p></p><p>The premade characters for the premade modules are poorly equipped even so far as we can tell by the standards of Gygax's own campaign (at least based on the character sheets I've seen). But yeah, anything as whimpy as core material was not a challenge to that group. When I said, "literally earth shaking", I meant it literally.</p><p></p><p></p><p></p><p>It sounds like you had a great time. But at levels well above 20, a simple Rope Trick would have a duration of 7-8 hours - more than long enough to reprepare your lower level spells. So while I'm trying to be sympathetic to your claims that core only played different, I've played core only and while its not nearly as broken as full on UA, I still don't recognize the game you say you are playing if at 'well above 20' you are still playing like you are low level.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5655587, member: 4937"] Note, that's what I said back in my first post: Quote: "The Weapon Specialization rules don't help the game, and most of the Unearthed Arcana should be viewed with a great deal of skepticism, as its is unbalancing to a very great degree." Technically, even core there are multiple ways to get to 3 attacks per round. Frex, 15th level ranger + two-handed fighting, or throw darts, or (in emergencies) haste. While UA breaks the game wide open, it's still true that the game is rapidly coming to a close by 12th level or so unless the DM keeps a tight lid on what treasure is available. By the time Geas, Anti-Magic Shell, Invisible Stalker, Project Image, Transmute Rock to Mud, Find the Path, True Seeing, Heal, etc. are coming on line, the game is tottering without some help. It sounds like your DM kept a close watch on the game and managed to stretch it a bit further than I thought it could be stretched, but even in core anything after 15th level is encroaching on demigods. You keep talking like I didn't play 1E for 15 years. Get this, I've played it something like your way (which is closer to my way) and the uber-powerful UA way. And I've played it a couple other ways, like with a DM that didn't allow players to see their own character sheet. Try to understand, the problem here isn't that I picked up gaming in 2001 with 3e. The premade characters for the premade modules are poorly equipped even so far as we can tell by the standards of Gygax's own campaign (at least based on the character sheets I've seen). But yeah, anything as whimpy as core material was not a challenge to that group. When I said, "literally earth shaking", I meant it literally. It sounds like you had a great time. But at levels well above 20, a simple Rope Trick would have a duration of 7-8 hours - more than long enough to reprepare your lower level spells. So while I'm trying to be sympathetic to your claims that core only played different, I've played core only and while its not nearly as broken as full on UA, I still don't recognize the game you say you are playing if at 'well above 20' you are still playing like you are low level. [/QUOTE]
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Seeking advice for my first 1e campaign
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