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General Tabletop Discussion
Character Builds & Optimization
Seeking advice on a Rogue character build
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1894027" data-attributes="member: 3146"><p>It looks to me like you're making one of the classic mistakes of character construction. The first, of course, is never build a character to start a land war in Asia. The second, only slightly less well known is "do not build an archer rogue." Rogues are not good archers. The problem is that their primary combat ability: sneak attack really does not work very well with archery. (The only way it does is with Improved Invisibility and/or Blink). Even with a ring or wand of invisibility, since it takes a standard action to activate, you would be looking at 1d8+x+5d6 every two rounds at the cost of a charge instead of 6d8+6x over two rounds where x is your non-sneak attack bonus damage. Talk about a bad deal!</p><p></p><p>If you're really insistent on making an archer rogue, take the five levels of wizard as your gestalt class so that you can: 1: get Blink and 2: qualify for Arcane Trickster.</p><p></p><p>Gestalt Wizard/Rogue 5 /Arcane Trickster 5 would be a very good combo. (Even if it does abuse the heck out of gestalt rules).</p><p></p><p>Alternatively, Gestalt Wizard/Rogue 5 /Wizard 2/Rogue 3 would be a very good character as well. You could cast greater invisibility and blink through the wizard levels thus greatly enhancing your ability to sneak attack.</p><p></p><p>If you want to go gestalt fighter/rogue 5 /rogue 5, then I recommend playing your character in combat as a fighter rather than a rogue. Pretend you don't have sneak attack (because you won't after the first round of combat) and pick up fighter type classes after level 12 so that you never lose more than the one point of BAB. That way, you'd be a fighter with rogue skills and an extra sneak attack kick in the first round of combat. If you do that, though, you'll want to increase your strength to at least 14--possibly 16 since you still need strength to do good damage when you don't get sneak attacks.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1894027, member: 3146"] It looks to me like you're making one of the classic mistakes of character construction. The first, of course, is never build a character to start a land war in Asia. The second, only slightly less well known is "do not build an archer rogue." Rogues are not good archers. The problem is that their primary combat ability: sneak attack really does not work very well with archery. (The only way it does is with Improved Invisibility and/or Blink). Even with a ring or wand of invisibility, since it takes a standard action to activate, you would be looking at 1d8+x+5d6 every two rounds at the cost of a charge instead of 6d8+6x over two rounds where x is your non-sneak attack bonus damage. Talk about a bad deal! If you're really insistent on making an archer rogue, take the five levels of wizard as your gestalt class so that you can: 1: get Blink and 2: qualify for Arcane Trickster. Gestalt Wizard/Rogue 5 /Arcane Trickster 5 would be a very good combo. (Even if it does abuse the heck out of gestalt rules). Alternatively, Gestalt Wizard/Rogue 5 /Wizard 2/Rogue 3 would be a very good character as well. You could cast greater invisibility and blink through the wizard levels thus greatly enhancing your ability to sneak attack. If you want to go gestalt fighter/rogue 5 /rogue 5, then I recommend playing your character in combat as a fighter rather than a rogue. Pretend you don't have sneak attack (because you won't after the first round of combat) and pick up fighter type classes after level 12 so that you never lose more than the one point of BAB. That way, you'd be a fighter with rogue skills and an extra sneak attack kick in the first round of combat. If you do that, though, you'll want to increase your strength to at least 14--possibly 16 since you still need strength to do good damage when you don't get sneak attacks. [/QUOTE]
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