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<blockquote data-quote="Treebore" data-source="post: 3206814" data-attributes="member: 10177"><p>No they don't. Your best chance of "winning" is to master the fine art of running away. Hit and run is also another good idea. There are plenty of stand and fight encounters, but there are also the ones where you better figure out you should run, and do it soon enough that you can live through running away.</p><p></p><p>A lot of Goodman DCC's are like that too. In fact that is why I don't like Bloody Jack's Gold as written. One of the last encounters can "trap" you, so you won't have the opportunity to run if the encounter is too much for your group. So I change how Ice Walls are used and positioned so that running away can still be a viable option.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3206814, member: 10177"] No they don't. Your best chance of "winning" is to master the fine art of running away. Hit and run is also another good idea. There are plenty of stand and fight encounters, but there are also the ones where you better figure out you should run, and do it soon enough that you can live through running away. A lot of Goodman DCC's are like that too. In fact that is why I don't like Bloody Jack's Gold as written. One of the last encounters can "trap" you, so you won't have the opportunity to run if the encounter is too much for your group. So I change how Ice Walls are used and positioned so that running away can still be a viable option. [/QUOTE]
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