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<blockquote data-quote="Dykstrav" data-source="post: 3206843" data-attributes="member: 40522"><p>I love Necromancer Games material. <em>Rappan Athuk</em> is hands-down my favorite non-WotC publication. But it's also 'just' a dungeon crawl. A very interesting, expansive, and challenging dungeon crawl, but it's still a crawl. I happen to dig adventures like this, Necromancer Games does a good job of getting that "first Edition feel" that they shoot for.</p><p></p><p><em>Red Hand of Doom</em> is pretty neat. Easily my favorite WotC pulication from 2006. <em>Expedition to Castle Ravenloft</em> is reasonably neat. I don't think I dig it as much as some other fans because they changed alot of the details I liked about the original. Most notably, you fight alot of people that you just got information from in the original. </p><p></p><p>I'm planning on running <em>Expedition to Castle Ravenloft</em> some time, but I'll be making a few changes. <strong>(Spoilers here.)</strong> Madam Eva won't be a hag. She's just going to be an old fortuneteller that does the fortunes of Ravenloft. Danovich won't be a corrputed priest with the blaspheme, he'll just be a distraught priest at the end of his nerves. The zombies and the guardians of the wilderness fanes will be the doings of a night hag leading a warlock cult in the mountains. The characters will actually have to perform counter-rituals to disrupt the fanes, not just kill the current guardians. I just don't like the idea of solving all these challenges with a straight-up fight. <strong>(End spoilers.)</strong></p><p></p><p>If you don't like dungeon crawls, I'd suggest you check out <em>the Speaker in Dreams</em>. It's an older adventure, but it still takes alot of the elements of a good dungeon (i.e., keyed encounters) and builds them around a nonlinear plot. Although it doesn't explicity have adventures in it, <em>Heroes of Battle</em> also has alot of good material for designing and running nonlinear adventures that have all the good features of a dungeon (such as traps, plot twists, NPCs and other goodies).</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3206843, member: 40522"] I love Necromancer Games material. [I]Rappan Athuk[/I] is hands-down my favorite non-WotC publication. But it's also 'just' a dungeon crawl. A very interesting, expansive, and challenging dungeon crawl, but it's still a crawl. I happen to dig adventures like this, Necromancer Games does a good job of getting that "first Edition feel" that they shoot for. [I]Red Hand of Doom[/I] is pretty neat. Easily my favorite WotC pulication from 2006. [I]Expedition to Castle Ravenloft[/I] is reasonably neat. I don't think I dig it as much as some other fans because they changed alot of the details I liked about the original. Most notably, you fight alot of people that you just got information from in the original. I'm planning on running [I]Expedition to Castle Ravenloft[/I] some time, but I'll be making a few changes. [B](Spoilers here.)[/B] Madam Eva won't be a hag. She's just going to be an old fortuneteller that does the fortunes of Ravenloft. Danovich won't be a corrputed priest with the blaspheme, he'll just be a distraught priest at the end of his nerves. The zombies and the guardians of the wilderness fanes will be the doings of a night hag leading a warlock cult in the mountains. The characters will actually have to perform counter-rituals to disrupt the fanes, not just kill the current guardians. I just don't like the idea of solving all these challenges with a straight-up fight. [B](End spoilers.)[/B] If you don't like dungeon crawls, I'd suggest you check out [I]the Speaker in Dreams[/I]. It's an older adventure, but it still takes alot of the elements of a good dungeon (i.e., keyed encounters) and builds them around a nonlinear plot. Although it doesn't explicity have adventures in it, [I]Heroes of Battle[/I] also has alot of good material for designing and running nonlinear adventures that have all the good features of a dungeon (such as traps, plot twists, NPCs and other goodies). [/QUOTE]
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