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Seeking Alchemy System Advice
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<blockquote data-quote="Rel" data-source="post: 5441122" data-attributes="member: 99"><p>I have a campaign that I just started up in which I wanted Alchemy to be a big part of the magic used by "the Empire" that is central to the setting. That's because they don't view Alchemy as magic and magic is generally considered to be the province of bizarre and possibly evil spirits that hover around the edges of civilization. However none of the players opted to make an Alchemist type of character and so I didn't go too far down the road of coming up with a system for it.</p><p></p><p>If what you're wanting is a list of plant or animal parts and the sorts of alchemy they might be useful in, I can tell you where to find one:</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=24564&it=1" target="_blank">Essence Companion - Guild Companion Publications | RPGNow.com</a></p><p></p><p>The Essence Companion for Rolemaster has a treasure trove of information including lists of hundreds and hundreds of animal vegetable and mineral components for rituals and other spellcasting. These could easily be adapted as the basis for a system of alchemy as there is a listing of the sorts of magic for which they would be appropriate. The charts included show the costs of such items in the standard Rolemaster economy, but even if that isn't useful to you then it would give you an idea as to their rarity.</p><p></p><p>I know a fair bit about that book because I helped to write it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rel, post: 5441122, member: 99"] I have a campaign that I just started up in which I wanted Alchemy to be a big part of the magic used by "the Empire" that is central to the setting. That's because they don't view Alchemy as magic and magic is generally considered to be the province of bizarre and possibly evil spirits that hover around the edges of civilization. However none of the players opted to make an Alchemist type of character and so I didn't go too far down the road of coming up with a system for it. If what you're wanting is a list of plant or animal parts and the sorts of alchemy they might be useful in, I can tell you where to find one: [url=http://www.rpgnow.com/product_info.php?products_id=24564&it=1]Essence Companion - Guild Companion Publications | RPGNow.com[/url] The Essence Companion for Rolemaster has a treasure trove of information including lists of hundreds and hundreds of animal vegetable and mineral components for rituals and other spellcasting. These could easily be adapted as the basis for a system of alchemy as there is a listing of the sorts of magic for which they would be appropriate. The charts included show the costs of such items in the standard Rolemaster economy, but even if that isn't useful to you then it would give you an idea as to their rarity. I know a fair bit about that book because I helped to write it. ;) [/QUOTE]
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