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Seeking Campaign Module Advice, with a twist.
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<blockquote data-quote="Unwise" data-source="post: 5694165" data-attributes="member: 98008"><p>That sounds exciting mate. I think you would be well served to check out the articles on the "West Marches" style of sandbox game.</p><p></p><p><a href="http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/" target="_blank">ars ludi Grand Experiments: West Marches</a></p><p></p><p>It is a great read and really gets you thinking about possibilities. It can be a wonderful thing if run well, unlike any other game really.</p><p></p><p>Some of the many pros of running something in this style is that it starts competitions between different groups of PCs. They can share stories. Everyone wants to be the first group to find and raid the hidden vault. It allows well for player deaths and keeps people on the edge of their seat.</p><p></p><p>I also love the idea of the shared map (as well as the idea of some adventurers not telling others about a hidden lair they found as they want to raid it themselves).</p><p></p><p>I could go on, pretty much everything about that style I love. You just need a large number of players and various times a month to make it work, few people are in a position to do that. I am jealous.</p><p></p><p>P.S. Here is Penny-Arcade talking about it: <a href="http://penny-arcade.com/2010/01/06/dnd-sandbox" target="_blank">http://penny-arcade.com/2010/01/06/dnd-sandbox</a></p><p></p><p>P.P.S. Are you sure you really want a 1-30 module? It really sounds to me like you would want to pilfer lots of adventures from lots of sources and just use them to make life easier. This does not sound like something you will keep players interested in with an overarching plot. There will be too many holes in it for that. I would cannabilise other adventures. Slot those encounters into a sandbox map. Develop a 'save the world' plot that is only hinted at originally then as they push deeper into the sandbox they fight the BBEG. I would also look at changing the sandbox every now and then like levels 1-14 they save the West Marches from X. Then they venture to the underdark/feywild/shadowfell and play in a whole new sandbox from 14-22. Finally they arrive in the astral sea with each domain being like another zone in an MMO.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5694165, member: 98008"] That sounds exciting mate. I think you would be well served to check out the articles on the "West Marches" style of sandbox game. [url=http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/]ars ludi Grand Experiments: West Marches[/url] It is a great read and really gets you thinking about possibilities. It can be a wonderful thing if run well, unlike any other game really. Some of the many pros of running something in this style is that it starts competitions between different groups of PCs. They can share stories. Everyone wants to be the first group to find and raid the hidden vault. It allows well for player deaths and keeps people on the edge of their seat. I also love the idea of the shared map (as well as the idea of some adventurers not telling others about a hidden lair they found as they want to raid it themselves). I could go on, pretty much everything about that style I love. You just need a large number of players and various times a month to make it work, few people are in a position to do that. I am jealous. P.S. Here is Penny-Arcade talking about it: [url]http://penny-arcade.com/2010/01/06/dnd-sandbox[/url] P.P.S. Are you sure you really want a 1-30 module? It really sounds to me like you would want to pilfer lots of adventures from lots of sources and just use them to make life easier. This does not sound like something you will keep players interested in with an overarching plot. There will be too many holes in it for that. I would cannabilise other adventures. Slot those encounters into a sandbox map. Develop a 'save the world' plot that is only hinted at originally then as they push deeper into the sandbox they fight the BBEG. I would also look at changing the sandbox every now and then like levels 1-14 they save the West Marches from X. Then they venture to the underdark/feywild/shadowfell and play in a whole new sandbox from 14-22. Finally they arrive in the astral sea with each domain being like another zone in an MMO. [/QUOTE]
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