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<blockquote data-quote="Celebrim" data-source="post: 6516201" data-attributes="member: 4937"><p>In general, while I agree that it is reasonable that a 'to hit' roll is required to exactly aim a fireball, in most cases for the sort of 'super heroes' that can conjure balls of fire out of the air, the difficulty of accurately placing a fireball within the sort of tolerances needed (+/- 1-2 feet) is trivial. By the rules, it's hitting a medium sized immobile target with a ranged touch or DC 5. Even fired by a 5th level wizard, this is almost never going to miss.</p><p></p><p>The only times I've ad hoc imposed a question of accuracy of placement to something like a fireball are cases where the PC declared an intention to fire at a very small target where a miss by an inch or two would matter. For example, a player declared once that they would at distance fire a fireball through a 4" wide arrow slit so that it would explode in the room beyond. For that I might consider it reasonable to say, "Ok, that's an unusually fine targeting. You normally are happy to place a fireball somewhere in a 5' cube, here you must hit a slit that is 4" wide. Hit an AC of 9 with a ranged touch attack or you'll splash on the wall next to the arrow slit."</p><p></p><p>For myself, playing with RAW I almost always play a specialty mage that selects Evocation as a barred school as it is the least useful school by far, being really only helpful in eliminating masses of mooks that present no real threat anyway. You lose access to a very few good spells (and fireball isn't even on that list, I'm thinking more floating disk, stinking cloud, contingency, forcecage and telekinetic sphere), and no essential spells. There is very little reason to play an Evoker or learn or memorize evocation spells as it is. For the sake of realism, you are adding a new feature that negatively impacts the balance of area of effect spells and adds to resolution time and is questionable in its assumption of realism anyway since there is no way to negate the effect via high skill and no way to not miss. Surely at least some shots will not miss? Do you use D6 down to indicate 'on target' when firing at something standing on a platform, or do it indicate 'aimed to low' or 'aimed short'? </p><p></p><p>While your use of a the d6 to determine direction of scatter in three dimensions is innovative, I'm not sure that I buy your innovation on realism grounds. The main justification I can see for it is your particular group of players seems to enjoy the tactical challenge of finding useful fixed points to aim at. Why 'the monster' is not considered a useful fixed point but 'a bush' is, I have no idea.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6516201, member: 4937"] In general, while I agree that it is reasonable that a 'to hit' roll is required to exactly aim a fireball, in most cases for the sort of 'super heroes' that can conjure balls of fire out of the air, the difficulty of accurately placing a fireball within the sort of tolerances needed (+/- 1-2 feet) is trivial. By the rules, it's hitting a medium sized immobile target with a ranged touch or DC 5. Even fired by a 5th level wizard, this is almost never going to miss. The only times I've ad hoc imposed a question of accuracy of placement to something like a fireball are cases where the PC declared an intention to fire at a very small target where a miss by an inch or two would matter. For example, a player declared once that they would at distance fire a fireball through a 4" wide arrow slit so that it would explode in the room beyond. For that I might consider it reasonable to say, "Ok, that's an unusually fine targeting. You normally are happy to place a fireball somewhere in a 5' cube, here you must hit a slit that is 4" wide. Hit an AC of 9 with a ranged touch attack or you'll splash on the wall next to the arrow slit." For myself, playing with RAW I almost always play a specialty mage that selects Evocation as a barred school as it is the least useful school by far, being really only helpful in eliminating masses of mooks that present no real threat anyway. You lose access to a very few good spells (and fireball isn't even on that list, I'm thinking more floating disk, stinking cloud, contingency, forcecage and telekinetic sphere), and no essential spells. There is very little reason to play an Evoker or learn or memorize evocation spells as it is. For the sake of realism, you are adding a new feature that negatively impacts the balance of area of effect spells and adds to resolution time and is questionable in its assumption of realism anyway since there is no way to negate the effect via high skill and no way to not miss. Surely at least some shots will not miss? Do you use D6 down to indicate 'on target' when firing at something standing on a platform, or do it indicate 'aimed to low' or 'aimed short'? While your use of a the d6 to determine direction of scatter in three dimensions is innovative, I'm not sure that I buy your innovation on realism grounds. The main justification I can see for it is your particular group of players seems to enjoy the tactical challenge of finding useful fixed points to aim at. Why 'the monster' is not considered a useful fixed point but 'a bush' is, I have no idea. [/QUOTE]
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