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Seeking commentary on a house rule
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<blockquote data-quote="The Crimson Binome" data-source="post: 6516416" data-attributes="member: 6775031"><p>It makes sense from a standpoint where you want the game rules to simulate the laws of physics in the world, <em>and</em> you want the player characters to not always have the perfect perspective that the players have. If a game was written, and that was a rule in it, then I wouldn't even blink at its inclusion.</p><p></p><p>When you're adding a house rule, though, you need to be sure that it's actually improving the game. Every additional rule adds mental over-head to running the game, and doubly-so when the players already think they know all of the rules because they've been playing the game for a while. I'm not certain that the benefit to verisimilitude is enough to offset the effort required to implement the rule.</p><p></p><p>It is also just a flat-out nerf to Fireball, though (and a few other spells). It might seem like scatter is a minor thing, because it's only five feet and Fireball is 40 feet across, but you're almost always going to have a melee party member adjacent to one of the enemies. With five feet of scatter, that will <em>almost always</em> be the difference between hitting the enemy but not your ally, or hitting <em>both</em>, or hitting <em>neither</em>. That's far too much uncertainty for me to ever be comfortable casting that spell. </p><p></p><p>Setting aside the question of how weak or powerful Fireball is, and whether or not it could use a nerf, I just don't think you're going to come up very often. Rather than a nerf to Fireball actually making Fireball less precise, it will just dis-incline people to ever cast it. If you implemented this rule, and I was dead-set on playing an Evoker, then I'd choose to focus on Lightning Bolt or Cone of Cold instead of Fireball. More likely, I would choose to play some other type of character, and save my Evoker concept for the next game with a DM who doesn't want to use that house rule.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6516416, member: 6775031"] It makes sense from a standpoint where you want the game rules to simulate the laws of physics in the world, [I]and[/I] you want the player characters to not always have the perfect perspective that the players have. If a game was written, and that was a rule in it, then I wouldn't even blink at its inclusion. When you're adding a house rule, though, you need to be sure that it's actually improving the game. Every additional rule adds mental over-head to running the game, and doubly-so when the players already think they know all of the rules because they've been playing the game for a while. I'm not certain that the benefit to verisimilitude is enough to offset the effort required to implement the rule. It is also just a flat-out nerf to Fireball, though (and a few other spells). It might seem like scatter is a minor thing, because it's only five feet and Fireball is 40 feet across, but you're almost always going to have a melee party member adjacent to one of the enemies. With five feet of scatter, that will [I]almost always[/I] be the difference between hitting the enemy but not your ally, or hitting [I]both[/I], or hitting [I]neither[/I]. That's far too much uncertainty for me to ever be comfortable casting that spell. Setting aside the question of how weak or powerful Fireball is, and whether or not it could use a nerf, I just don't think you're going to come up very often. Rather than a nerf to Fireball actually making Fireball less precise, it will just dis-incline people to ever cast it. If you implemented this rule, and I was dead-set on playing an Evoker, then I'd choose to focus on Lightning Bolt or Cone of Cold instead of Fireball. More likely, I would choose to play some other type of character, and save my Evoker concept for the next game with a DM who doesn't want to use that house rule. [/QUOTE]
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