Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Seeking commentary on a house rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6516460" data-attributes="member: 6669384"><p>As a general reply: Shooting through an arrow slit does require a "To Hit" roll, according to RAW.</p><p></p><p>Yes, D&D 3.5 is the game (as noted in the thread tag), and yes it's a hard tactical movement game where everything snaps to a grid. If the placement wasn't forced to be in 5 foot increments than it would be easier to say that characters right on the outside fringe might need some kind of adjusted Save (say, as if they had Improved Evasion) because the spell might overlap their space. But the hard grid system doesn't allow for "might overlap" It either affects their square or it doesn't.</p><p></p><p>Limits on pinpoint accuracy isn't a "physics" thing. There's nothing in the laws of physics that even addresses the issue. It's a "that's hard to believe" thing when it happens 100% of the time, even in a world with magic. </p><p></p><p>I'm not trying to make magic "unreliable". I'm not calling for a "to hit" roll, not for <em>Fireball</em>, nor <em>Flame Strike</em>, nor <em>Ice Storm</em>, nor even lowly <em>Grease</em>. Cone and Line type spells wouldn't be affected, since the "point of origin" will always be precise: The caster's hand, at a corner of their own square. The house rule simply says that if you're throwing a ranged AoE type spell, and you don't have a hard target in sight to aim at, you might be less than perfectly precise in your placement. 1/3 of the time (on a 1 or a 6) the blast works as advertised anyway, as far as the flat ground perimeter is concerned.</p><p></p><p>As far as it being "one more rule to remember" and slowing play, it's a pretty simple one, and it rarely needs to apply.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6516460, member: 6669384"] As a general reply: Shooting through an arrow slit does require a "To Hit" roll, according to RAW. Yes, D&D 3.5 is the game (as noted in the thread tag), and yes it's a hard tactical movement game where everything snaps to a grid. If the placement wasn't forced to be in 5 foot increments than it would be easier to say that characters right on the outside fringe might need some kind of adjusted Save (say, as if they had Improved Evasion) because the spell might overlap their space. But the hard grid system doesn't allow for "might overlap" It either affects their square or it doesn't. Limits on pinpoint accuracy isn't a "physics" thing. There's nothing in the laws of physics that even addresses the issue. It's a "that's hard to believe" thing when it happens 100% of the time, even in a world with magic. I'm not trying to make magic "unreliable". I'm not calling for a "to hit" roll, not for [I]Fireball[/I], nor [I]Flame Strike[/I], nor [I]Ice Storm[/I], nor even lowly [I]Grease[/I]. Cone and Line type spells wouldn't be affected, since the "point of origin" will always be precise: The caster's hand, at a corner of their own square. The house rule simply says that if you're throwing a ranged AoE type spell, and you don't have a hard target in sight to aim at, you might be less than perfectly precise in your placement. 1/3 of the time (on a 1 or a 6) the blast works as advertised anyway, as far as the flat ground perimeter is concerned. As far as it being "one more rule to remember" and slowing play, it's a pretty simple one, and it rarely needs to apply. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Seeking commentary on a house rule
Top