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<blockquote data-quote="Razjah" data-source="post: 6520441" data-attributes="member: 98806"><p>I like this idea. But more as a narrative element than a game mechanic, reading about this in something like Dresden Files or Harry Potter seems fine. But as a player? This would just aggravate me. Besides, simply because I don't have the knowledge or skills to accurately place the bead for a fireball for maximum damage, doesn't mean that my Wizard with a 22-25 INT can't do that? Requiring the roll to hit the right location just seems like excessive work on the players' side. </p><p></p><p>The example of a Warmage not being able to drop a precision strike fireball also makes less narrative sense to me. Warmages blow stuff up, it's kinda what they do. Making that harder for a specialized class isn't something I would enjoy. </p><p></p><p>I don't dislike the rule, but if I was a player in that game I would avoid using such spells. I often play casters when I don't really feel like rolling to hit. I make the enemies roll to dodge or shrug off effects. Rolling to hit, then allowing them to dodge or shrug off the effect seems to only make things more difficult, so I'd probably summon monsters or use spells that don't need such accuracy.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6520441, member: 98806"] I like this idea. But more as a narrative element than a game mechanic, reading about this in something like Dresden Files or Harry Potter seems fine. But as a player? This would just aggravate me. Besides, simply because I don't have the knowledge or skills to accurately place the bead for a fireball for maximum damage, doesn't mean that my Wizard with a 22-25 INT can't do that? Requiring the roll to hit the right location just seems like excessive work on the players' side. The example of a Warmage not being able to drop a precision strike fireball also makes less narrative sense to me. Warmages blow stuff up, it's kinda what they do. Making that harder for a specialized class isn't something I would enjoy. I don't dislike the rule, but if I was a player in that game I would avoid using such spells. I often play casters when I don't really feel like rolling to hit. I make the enemies roll to dodge or shrug off effects. Rolling to hit, then allowing them to dodge or shrug off the effect seems to only make things more difficult, so I'd probably summon monsters or use spells that don't need such accuracy. [/QUOTE]
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