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Seeking comments regarding tweaked base classes (Fighter & Ranger)
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<blockquote data-quote="nonsi256" data-source="post: 5030629" data-attributes="member: 86164"><p style="text-align: left">[FONT=&quot]People just don’t get what’s really wrong with the core Fighter:[/FONT]</p><p> <p style="text-align: left">[FONT=&quot]- Lacking skill-wise, action-wise & options-wise.[/FONT]</p><p> <p style="text-align: left">[FONT=&quot]- Too much gear dependency[/FONT]</p><p> <p style="text-align: left">[FONT=&quot]- THE frontliner archetype, but with absolutely no robustness.[/FONT]</p><p> <p style="text-align: left">[FONT=&quot]- Heavy feat mastery is required just to make it barely playable without some serious DM cuddling.[/FONT]</p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left">[FONT=&quot]The one thing that the Fighter is reasonably adequate at (but not more than that) is hit, dmg & AC. Raw combat stats. But that’s the last thing I’d focus o when sitting down to remake the primary what’s supposed to be the primary warrior class of the game.[/FONT]</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">[FONT=&quot]And here’s my impression regarding your Fighter:[/FONT]</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left">[FONT=&quot]Not so detrimental, but why you stopped with Weapon Spec is beyond me.[/FONT]</p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left">[FONT=&quot]Perseverance is nice, but definitely not enough in my view. [/FONT][FONT=&quot](Imp.)Uncanny Dodge & Mettle (maybe Evasion for the Light style, but definitely not with heavy armor) seem in order.[/FONT]</p> <p style="text-align: left"></p> <p style="text-align: left">[FONT=&quot]Ignore DR, Irresistible strike & Brutal strike have a magical feel to them (once per day; duration) and don’t seem appropriate to a mundane class. Furthermore, combat maneuvers that are applicable #uses/day make absolutely no sense, given that unless you suffer a condition, you enter each combat fully refreshed (other than HP, which have no effect on #uses – and neither do conditions).[/FONT]</p> <p style="text-align: left"></p> <p style="text-align: left"></p><p>[FONT=&quot]The Light style is significantly superior to the Heavy style (try to figure out for yourself why). If anything, I’d mesh them together somehow.[/FONT][FONT=&quot]</p><p></p><p>Dead levels (nuff said)[/FONT][FONT=&quot]</p><p></p><p>No features that grant more actions, better overall battlefield understanding or the ability to cope with conditions/effects.[/FONT][FONT=&quot]</p><p></p><p>No real unique actions that are totally beyond the capabilities of other classes (notice that all your new features amount to augmentations, not unique actions).[/FONT][FONT=&quot]</p><p></p><p>Not enough class skills. The absolute minimum should be to add Listen & Spot (for the guardian/defender role) and Survival (soldiers should have the option of being able to manage on their own outdoors).[/FONT][FONT=&quot]</p><p></p><p></p><p></p><p>Regarding your Ranger:[/FONT][FONT=&quot]</p><p></p><p></p><p>To make Favored Enemy really count, make all prev groups gain +2 whenever gaining a new group. Almost every Ranger remake discussion I’ve seen ends up with this one as one of the conclusions.[/FONT][FONT=&quot]</p><p></p><p>As far as combat style goes, to this day I can’t figure what kind of an idiot had decided that TWF relays hunting in any way.[/FONT] <p style="text-align: left">[FONT=&quot]Making a list of feats to choose from was a good idea, but it should revolve around range combat only (the very essence of hunting).[/FONT]</p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-family: 'TTE20BFAA8t00'">Regarding Hunter’s Strike, I don’t think it should be applicable only t</span><span style="font-family: 'TTE1C8CA30t00'">o orc scouts.</span></p><p> <p style="text-align: left"><span style="font-family: 'TTE1C8CA30t00'">I can see why orcs would be the motivation for this ability, but they quickly stop being relevant with level progression. You could make it work with any scout and I see no reason to make #uses per day limits. I’d even go as far as giving rangers SA progression as the indicated levels.</span></p> <p style="text-align: left"></p> <p style="text-align: left">[FONT=&quot]Also, there’s almost a consensus on the various boards that a Ranger’s Animal Companion feature should trail 3 levels behind the Druid’s.[/FONT]</p> <p style="text-align: left"></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="nonsi256, post: 5030629, member: 86164"] [LEFT][FONT="]People just don’t get what’s really wrong with the core Fighter:[/FONT][/LEFT] [LEFT][FONT="]- Lacking skill-wise, action-wise & options-wise.[/FONT][/LEFT] [LEFT][FONT="]- Too much gear dependency[/FONT][/LEFT] [LEFT][FONT="]- THE frontliner archetype, but with absolutely no robustness.[/FONT][/LEFT] [LEFT][FONT="]- Heavy feat mastery is required just to make it barely playable without some serious DM cuddling.[/FONT] [/LEFT] [LEFT][FONT="]The one thing that the Fighter is reasonably adequate at (but not more than that) is hit, dmg & AC. Raw combat stats. But that’s the last thing I’d focus o when sitting down to remake the primary what’s supposed to be the primary warrior class of the game.[/FONT] [FONT="]And here’s my impression regarding your Fighter:[/FONT] [/LEFT] [LEFT][FONT="]Not so detrimental, but why you stopped with Weapon Spec is beyond me.[/FONT] [/LEFT] [LEFT][FONT="]Perseverance is nice, but definitely not enough in my view. [/FONT][FONT="](Imp.)Uncanny Dodge & Mettle (maybe Evasion for the Light style, but definitely not with heavy armor) seem in order.[/FONT] [FONT="]Ignore DR, Irresistible strike & Brutal strike have a magical feel to them (once per day; duration) and don’t seem appropriate to a mundane class. Furthermore, combat maneuvers that are applicable #uses/day make absolutely no sense, given that unless you suffer a condition, you enter each combat fully refreshed (other than HP, which have no effect on #uses – and neither do conditions).[/FONT] [/LEFT] [FONT="]The Light style is significantly superior to the Heavy style (try to figure out for yourself why). If anything, I’d mesh them together somehow.[/FONT][FONT="] Dead levels (nuff said)[/FONT][FONT="] No features that grant more actions, better overall battlefield understanding or the ability to cope with conditions/effects.[/FONT][FONT="] No real unique actions that are totally beyond the capabilities of other classes (notice that all your new features amount to augmentations, not unique actions).[/FONT][FONT="] Not enough class skills. The absolute minimum should be to add Listen & Spot (for the guardian/defender role) and Survival (soldiers should have the option of being able to manage on their own outdoors).[/FONT][FONT="] Regarding your Ranger:[/FONT][FONT="] To make Favored Enemy really count, make all prev groups gain +2 whenever gaining a new group. Almost every Ranger remake discussion I’ve seen ends up with this one as one of the conclusions.[/FONT][FONT="] As far as combat style goes, to this day I can’t figure what kind of an idiot had decided that TWF relays hunting in any way.[/FONT] [LEFT][FONT="]Making a list of feats to choose from was a good idea, but it should revolve around range combat only (the very essence of hunting).[/FONT] [FONT=TTE20BFAA8t00]Regarding Hunter’s Strike, I don’t think it should be applicable only t[/FONT][FONT=TTE1C8CA30t00]o orc scouts.[/FONT][/LEFT] [LEFT][FONT=TTE1C8CA30t00]I can see why orcs would be the motivation for this ability, but they quickly stop being relevant with level progression. You could make it work with any scout and I see no reason to make #uses per day limits. I’d even go as far as giving rangers SA progression as the indicated levels.[/FONT] [FONT="]Also, there’s almost a consensus on the various boards that a Ranger’s Animal Companion feature should trail 3 levels behind the Druid’s.[/FONT] [/LEFT] [/QUOTE]
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