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General Tabletop Discussion
*Pathfinder & Starfinder
Seeking comments regarding tweaked base classes (Fighter & Ranger)
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<blockquote data-quote="Dimitri Mazieres" data-source="post: 5030636" data-attributes="member: 9260"><p>Thanks. I've checked the Project Phoenix fighter and it certainly does add a further level of customization.</p><p>My intention with the changes I made to the fighter (though bland and weak <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) was to add a kind of "template" to the base 3.5 fighter with optional abilities as generic as possible, so as to accommodate any kind of concept without stepping too much on other classes niches (such as the swashbuckler), while being complimentary to them. So a multiclass Light fighter/swashbuckler could be an interesting combination, without being redundant. </p><p>Whatever other options a player would want could be achieved by feats, using an extended list that included sources such as the Complete books, the PHBII and some of the new ones in Pathfinder, while freeing a couple of slots by providing the obligatory Weapon Focus & Specialization for free. I should also mention that I was planning on increasing the number of feats available to every character as Pathfinder did (one every other level), so the fighter would have a new feat to choose every level.</p><p></p><p></p><p>I see your point, and I admit that I basically copied the Open Game Content from the Midnight book <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />. But it seem to me that changing it for a sneak attack ability would overlap with the Scout ambush ability (that's another thing - I intended to allow optional base classes to my players). Also, the way you propose the ranger to act with a sneak attack ability would benefit mostly those who focused on archery, and leave the dual-wielding rangers a bit high-and-dry, as they would have to rely on their opponents being flat-footed, or have an ally flanking them to be able to deal the extra damage.</p><p>The Hunter's Strike ability, while more limited than a sneak attack, gives the character more control over when to deal the extra damage, imho. </p><p></p><p></p><p>You're right. I also don't think that would be a big issue. I'll go change it now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Yes, I should do that. I was compiling a big "Feat Compendium" document from all the relevant WotC sourcebooks, plus some of Pathfinder's new feats to have as a general reference. So that's why there's no clear reference to where the feats come from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p>Assuming the use of the Improved Crititcal feat or a Keen weapon, yup, those would be the numbers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Well, the idea I had behind the two fighting styles was that the Light style would provide more frequent critical hits (as if finding weak spots in the enemy), while the Heavy style would have less frequent crits, but deal more damage with each one. I didn't add a damage bonus to the Light style because I figured that would be accomplished with weapons and magic items' bonus.</p><p>However, seeing the above numbers, it seems that a Light fighter wouldn't have that much of an advantage over a Heavy fighter regarding landing critical hits, would he? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Originally, I intended the Heavy fighter to increase the weapon damage die instead of the critical step, but then I thought that dealing huge amounts of damage dice with each hit would step over the barbarian's role too much...</p><p></p><p></p><p>It's an armor bonus. I detailed it in the ability description, but I agree that I should note it in the table.</p><p></p><p></p><p>Yes, the Perseverance ability would be the Fighter's equivalent of "Divine Grace" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for the comments. Keep them coming! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I will post the modified paladin as soon as I get to typing it down adequately.</p></blockquote><p></p>
[QUOTE="Dimitri Mazieres, post: 5030636, member: 9260"] Thanks. I've checked the Project Phoenix fighter and it certainly does add a further level of customization. My intention with the changes I made to the fighter (though bland and weak ;)) was to add a kind of "template" to the base 3.5 fighter with optional abilities as generic as possible, so as to accommodate any kind of concept without stepping too much on other classes niches (such as the swashbuckler), while being complimentary to them. So a multiclass Light fighter/swashbuckler could be an interesting combination, without being redundant. Whatever other options a player would want could be achieved by feats, using an extended list that included sources such as the Complete books, the PHBII and some of the new ones in Pathfinder, while freeing a couple of slots by providing the obligatory Weapon Focus & Specialization for free. I should also mention that I was planning on increasing the number of feats available to every character as Pathfinder did (one every other level), so the fighter would have a new feat to choose every level. I see your point, and I admit that I basically copied the Open Game Content from the Midnight book :o. But it seem to me that changing it for a sneak attack ability would overlap with the Scout ambush ability (that's another thing - I intended to allow optional base classes to my players). Also, the way you propose the ranger to act with a sneak attack ability would benefit mostly those who focused on archery, and leave the dual-wielding rangers a bit high-and-dry, as they would have to rely on their opponents being flat-footed, or have an ally flanking them to be able to deal the extra damage. The Hunter's Strike ability, while more limited than a sneak attack, gives the character more control over when to deal the extra damage, imho. You're right. I also don't think that would be a big issue. I'll go change it now. :) Yes, I should do that. I was compiling a big "Feat Compendium" document from all the relevant WotC sourcebooks, plus some of Pathfinder's new feats to have as a general reference. So that's why there's no clear reference to where the feats come from. :o Assuming the use of the Improved Crititcal feat or a Keen weapon, yup, those would be the numbers. :) Well, the idea I had behind the two fighting styles was that the Light style would provide more frequent critical hits (as if finding weak spots in the enemy), while the Heavy style would have less frequent crits, but deal more damage with each one. I didn't add a damage bonus to the Light style because I figured that would be accomplished with weapons and magic items' bonus. However, seeing the above numbers, it seems that a Light fighter wouldn't have that much of an advantage over a Heavy fighter regarding landing critical hits, would he? :erm: Originally, I intended the Heavy fighter to increase the weapon damage die instead of the critical step, but then I thought that dealing huge amounts of damage dice with each hit would step over the barbarian's role too much... It's an armor bonus. I detailed it in the ability description, but I agree that I should note it in the table. Yes, the Perseverance ability would be the Fighter's equivalent of "Divine Grace" :) Thanks for the comments. Keep them coming! :) I will post the modified paladin as soon as I get to typing it down adequately. [/QUOTE]
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