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Seeking DM Advice: Managing Extroverted Players
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<blockquote data-quote="Xeviat" data-source="post: 8214861" data-attributes="member: 57494"><p>Hi everyone. Last night, my game ended up running short because someone had to leave early. No battles happened, and the session ended up mostly being the party rogue breaking into sarcophogi and taking treasure while the Barbarian complained he should respect the dead.</p><p></p><p>The bard player, who in the previous session had been very engaged with uncovering the history of the tomb they're exploring, seemed to have been bowled over by the rogue and barbarian player's mic hogging, and he seemed to have a real bad time and ended up giving up trying to contribute.</p><p></p><p>How can I avoid this in the future? I'm thinking of structuring exploration in one-minute rounds rounds just ask everyone what they're doing, so everyone has a chance to do something and someone can't end up doing everything and trying to input on everything.</p><p></p><p>I'm also struggling with how to get my players, most of whom are veterans but one of whom is very new, to tell me what they want to accomplish or try to do instead of what skill they want to roll. It's rubbing off on the new player really badly, to the point where they've asked "I use Arcana" and I have no idea what they intend.</p><p></p><p>The rogue and barbarian players are definitely the type who want to roll on every single thing, often even if their character isn't involved or even in the same room. I'm trying to cater to their playstyle, but I don't want it to get in the way of the other three players.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8214861, member: 57494"] Hi everyone. Last night, my game ended up running short because someone had to leave early. No battles happened, and the session ended up mostly being the party rogue breaking into sarcophogi and taking treasure while the Barbarian complained he should respect the dead. The bard player, who in the previous session had been very engaged with uncovering the history of the tomb they're exploring, seemed to have been bowled over by the rogue and barbarian player's mic hogging, and he seemed to have a real bad time and ended up giving up trying to contribute. How can I avoid this in the future? I'm thinking of structuring exploration in one-minute rounds rounds just ask everyone what they're doing, so everyone has a chance to do something and someone can't end up doing everything and trying to input on everything. I'm also struggling with how to get my players, most of whom are veterans but one of whom is very new, to tell me what they want to accomplish or try to do instead of what skill they want to roll. It's rubbing off on the new player really badly, to the point where they've asked "I use Arcana" and I have no idea what they intend. The rogue and barbarian players are definitely the type who want to roll on every single thing, often even if their character isn't involved or even in the same room. I'm trying to cater to their playstyle, but I don't want it to get in the way of the other three players. [/QUOTE]
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