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Seeking DM Advice: Managing Extroverted Players
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<blockquote data-quote="HJFudge" data-source="post: 8214870" data-attributes="member: 6997593"><p>As a mic hog by nature, someone who loves to ham it up and get into the scene, one thing that helps ME tone it down is to have someone politely take me aside out of game and tell me 'Hey, you are being a mic hog, tone it down a smidge'.</p><p></p><p>Don't let the first time you have this discussion ever be during a game session, talk to him in between sessions and maybe agree to some signal where you can let them know they are being a hog.</p><p></p><p>If the person is mature, they'll follow along. Maybe even help you out with your engagement problem...if you can get them to be your ally in it, have them draw other players in by letting them ham it up but do it in a way that highlights other PCs. Have them make some statement but then pointedly turn to ask a more quiet player what THEY think of X Y or Z.</p><p></p><p>As for rolling out of turn, my table has a very strict rule: If I, the DM, did not tell you to roll...you do not roll. At all. If the player wants to use an ability or has a good idea, I ask them to explain it and often times wont even have them roll they'll just succeed (I call this assumed competence). If there is an issue where they aren't likely to succeed then I'll ask them to make an appropriate skill/background/ability roll and if they DO succeed i'll let them narrate how. What that does is subtly reward players for engaging with me verbally, explaining to me what there intent is. Since if they do, more often then not I'll let them succeed at it. Whereas if they roll, well, dice do what dice do.</p><p></p><p>I hope this helps!</p></blockquote><p></p>
[QUOTE="HJFudge, post: 8214870, member: 6997593"] As a mic hog by nature, someone who loves to ham it up and get into the scene, one thing that helps ME tone it down is to have someone politely take me aside out of game and tell me 'Hey, you are being a mic hog, tone it down a smidge'. Don't let the first time you have this discussion ever be during a game session, talk to him in between sessions and maybe agree to some signal where you can let them know they are being a hog. If the person is mature, they'll follow along. Maybe even help you out with your engagement problem...if you can get them to be your ally in it, have them draw other players in by letting them ham it up but do it in a way that highlights other PCs. Have them make some statement but then pointedly turn to ask a more quiet player what THEY think of X Y or Z. As for rolling out of turn, my table has a very strict rule: If I, the DM, did not tell you to roll...you do not roll. At all. If the player wants to use an ability or has a good idea, I ask them to explain it and often times wont even have them roll they'll just succeed (I call this assumed competence). If there is an issue where they aren't likely to succeed then I'll ask them to make an appropriate skill/background/ability roll and if they DO succeed i'll let them narrate how. What that does is subtly reward players for engaging with me verbally, explaining to me what there intent is. Since if they do, more often then not I'll let them succeed at it. Whereas if they roll, well, dice do what dice do. I hope this helps! [/QUOTE]
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