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Seeking DM Advice: Managing Extroverted Players
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<blockquote data-quote="Jack Daniel" data-source="post: 8214960" data-attributes="member: 694"><p>The oldest editions of D&D (0th, 1st, 2nd) are quite literally structured around ten-minute exploration turns in the dungeon. They work just like combat rounds in a battle: you go around the table and have each player announce what they're doing, if anything, during that turn. (Some games also employed a <em>caller</em>: one player who collected and organized each player's intended actions every turn and then relayed these "orders" to the DM in succinct fashion. It was a way of keeping very large groups manageable and to prevent the game from grinding to a halt, but I've found that it's also a good job to give a player who seems to always be stuck in the background when they'd rather be getting some spotlight time.)</p><p></p><p></p><p></p><p>"I roll Arcana."</p><p>"Okay. You take some knucklebones out of your pocket, squat down, and roll them on the dungeon floor. They make a satisfying little clattering noise, but that's pretty much all they do. What next?"</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8214960, member: 694"] The oldest editions of D&D (0th, 1st, 2nd) are quite literally structured around ten-minute exploration turns in the dungeon. They work just like combat rounds in a battle: you go around the table and have each player announce what they're doing, if anything, during that turn. (Some games also employed a [i]caller[/i]: one player who collected and organized each player's intended actions every turn and then relayed these "orders" to the DM in succinct fashion. It was a way of keeping very large groups manageable and to prevent the game from grinding to a halt, but I've found that it's also a good job to give a player who seems to always be stuck in the background when they'd rather be getting some spotlight time.) "I roll Arcana." "Okay. You take some knucklebones out of your pocket, squat down, and roll them on the dungeon floor. They make a satisfying little clattering noise, but that's pretty much all they do. What next?" [/QUOTE]
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