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Seeking DM Advice: Managing Extroverted Players
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<blockquote data-quote="Li Shenron" data-source="post: 8215118" data-attributes="member: 1465"><p>This is a bigger problem. In many ways 5e allows different playstyles to co-exist at the same table, for example low-complexity vs high-complexity characters, but when it comes to heavy roll-players I am afraid it is impossible in every system unless all players are the same. Or at least it is so, if the roll-players start to step in with a roll every time the others have failed at something.</p><p></p><p>You can try to establish the practice of always explaining actions and attempts more in-character, before being allowed to roll. You can also of course just "teach" them by having most of their rolls simply fail, but I think generally heavy roll-players don't just want to roll, they want to <em>succeed</em> when rolling, and may start resenting you if it happens too rarely. I would still prefer to try and tell them "there's nothing you can do by rolling".</p><p></p><p>Perhaps you could consider a house rule, that a natural 1 is a critical failure on ability checks (or something similar, like failing by more than 10 points). This will punish players who want to roll significantly more often than everybody else.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8215118, member: 1465"] This is a bigger problem. In many ways 5e allows different playstyles to co-exist at the same table, for example low-complexity vs high-complexity characters, but when it comes to heavy roll-players I am afraid it is impossible in every system unless all players are the same. Or at least it is so, if the roll-players start to step in with a roll every time the others have failed at something. You can try to establish the practice of always explaining actions and attempts more in-character, before being allowed to roll. You can also of course just "teach" them by having most of their rolls simply fail, but I think generally heavy roll-players don't just want to roll, they want to [I]succeed[/I] when rolling, and may start resenting you if it happens too rarely. I would still prefer to try and tell them "there's nothing you can do by rolling". Perhaps you could consider a house rule, that a natural 1 is a critical failure on ability checks (or something similar, like failing by more than 10 points). This will punish players who want to roll significantly more often than everybody else. [/QUOTE]
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