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Seeking DM Advice: Managing Extroverted Players
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<blockquote data-quote="el-remmen" data-source="post: 8215625" data-attributes="member: 11"><p>I don't structure exploration and other non-combat activities in distinct rounds of particular amount of time, but do make sure that each person announces what they plan to do (as they move into a room to search, for example) before those actions go off. </p><p></p><p>A player can <em>say</em> they do anything, but until I go around the table and everyone has had a chance to announce their intention, none of those actions go off. That way if X player says he is searching the trunk at the foot of the bed and player Y says the same thing, I can stop and ask, "So you both are doing that together, or does one of you want to do something else in the meantime?"</p><p></p><p>This allows the players a moment to decide among themselves who will do what and give you a sense of where people are standing and what they are doing if, for example, a trap goes off or a monster arrives (or a valuable treasure is found). </p><p></p><p>Another possibility (that maybe someone else mentioned?) is going old school and designating a "caller." A player who once everyone has decided (as a group) what they are doing, tells the DM what the group is doing (e.g. "While Ratchis searches the ground for tracks, Kazrack will stand guard, and Beorth and Jeremy will search the remains of the broken down wagon we found.")</p><p></p><p>That said, these solutions don't work if you have a "Chaotic Everywhere" player or players - in which case a conversation will be necessary.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8215625, member: 11"] I don't structure exploration and other non-combat activities in distinct rounds of particular amount of time, but do make sure that each person announces what they plan to do (as they move into a room to search, for example) before those actions go off. A player can [I]say[/I] they do anything, but until I go around the table and everyone has had a chance to announce their intention, none of those actions go off. That way if X player says he is searching the trunk at the foot of the bed and player Y says the same thing, I can stop and ask, "So you both are doing that together, or does one of you want to do something else in the meantime?" This allows the players a moment to decide among themselves who will do what and give you a sense of where people are standing and what they are doing if, for example, a trap goes off or a monster arrives (or a valuable treasure is found). Another possibility (that maybe someone else mentioned?) is going old school and designating a "caller." A player who once everyone has decided (as a group) what they are doing, tells the DM what the group is doing (e.g. "While Ratchis searches the ground for tracks, Kazrack will stand guard, and Beorth and Jeremy will search the remains of the broken down wagon we found.") That said, these solutions don't work if you have a "Chaotic Everywhere" player or players - in which case a conversation will be necessary. [/QUOTE]
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