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Seeking DMs:Help to Become Scarred Lands Rat Bastard
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<blockquote data-quote="Schmackboy" data-source="post: 928900" data-attributes="member: 1738"><p>One of the most effective weapons you have is the setting's tone. It's the opposite of the Forgotten Realms -- Scarn is dark, grim, gritty, dangerous. Most every race is racist. Extraordinarily scary things roam the countryside. Lots of people live in fear.</p><p></p><p>And the PCs should, too. </p><p></p><p>Add lots of detail. Bring up the creep factor. Descriptions are a powerful weapon, don't forget to sprinkle in all the little details when they encounter fangy, repulsive Slitheren, or discover what the bad guys are REALLY up to.</p><p></p><p>Use as many creatures from the CC and CC2 as you can -- I've seen a tangible effect with this because most players are so familiar with the Monster Manual that they're jaded about the threats they're facing. Slap some templates on a CC creature and watch 'em scramble around, terrified to attack the beastie because they might fail a save.</p><p></p><p>With that goal alone, you'll totally change the attitude of your game from a "smash-n-grab the loot" kinda affair to a world where most of the PCs are reacting to their surroundings, taken aback by what they're tripping across.</p><p></p><p>Scare 'em with a little grime and unpredictability, and you'll be on your way.</p></blockquote><p></p>
[QUOTE="Schmackboy, post: 928900, member: 1738"] One of the most effective weapons you have is the setting's tone. It's the opposite of the Forgotten Realms -- Scarn is dark, grim, gritty, dangerous. Most every race is racist. Extraordinarily scary things roam the countryside. Lots of people live in fear. And the PCs should, too. Add lots of detail. Bring up the creep factor. Descriptions are a powerful weapon, don't forget to sprinkle in all the little details when they encounter fangy, repulsive Slitheren, or discover what the bad guys are REALLY up to. Use as many creatures from the CC and CC2 as you can -- I've seen a tangible effect with this because most players are so familiar with the Monster Manual that they're jaded about the threats they're facing. Slap some templates on a CC creature and watch 'em scramble around, terrified to attack the beastie because they might fail a save. With that goal alone, you'll totally change the attitude of your game from a "smash-n-grab the loot" kinda affair to a world where most of the PCs are reacting to their surroundings, taken aback by what they're tripping across. Scare 'em with a little grime and unpredictability, and you'll be on your way. [/QUOTE]
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