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Seeking DMs:Help to Become Scarred Lands Rat Bastard
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<blockquote data-quote="Kareyev" data-source="post: 928926" data-attributes="member: 4823"><p>First of all, give a few of the Slitherin they are fighting class levels. First time my players went into a rat den it was of the Red Witches. With a 7-8 level party I had 20 1st level illusionists, 2 3rd lvl wizards, and 4 6th level rouges. The rouges would make ranged sniping attacks and then fall back out of the range of the parties light sources and behind the illusion of a wall. They used this hit and run tatic so well and the party was so afaird to be split up that I ended up scaling it back to only 2 rouges. In the end the party only managed to kill one rat man in the entire complex before retreating. </p><p></p><p>As for the Scarred Lands in general I think the best thing to do is to create an assumption and then challenge it. The players in my game are finally starting to trust that followers of Madriel, the Mother of Mercy, are good people that can be trusted. In the next game they are going to encounter the Order of the Morning Sky who has a blockade around a villiage the Order believes to be infested with the morgaunt plague. In case you do not know, this is a militant order of Madriel who are known to burn entire villages to the ground, villagers included, to make sure the plague does not spread. </p><p></p><p>I also second Necrobeer's suggestion to keep you CC's handy. Not only do they have some great monstors, several of them have enough background to create adventure ideas with a strong SL flavor.</p><p></p><p>Good luck at college.</p></blockquote><p></p>
[QUOTE="Kareyev, post: 928926, member: 4823"] First of all, give a few of the Slitherin they are fighting class levels. First time my players went into a rat den it was of the Red Witches. With a 7-8 level party I had 20 1st level illusionists, 2 3rd lvl wizards, and 4 6th level rouges. The rouges would make ranged sniping attacks and then fall back out of the range of the parties light sources and behind the illusion of a wall. They used this hit and run tatic so well and the party was so afaird to be split up that I ended up scaling it back to only 2 rouges. In the end the party only managed to kill one rat man in the entire complex before retreating. As for the Scarred Lands in general I think the best thing to do is to create an assumption and then challenge it. The players in my game are finally starting to trust that followers of Madriel, the Mother of Mercy, are good people that can be trusted. In the next game they are going to encounter the Order of the Morning Sky who has a blockade around a villiage the Order believes to be infested with the morgaunt plague. In case you do not know, this is a militant order of Madriel who are known to burn entire villages to the ground, villagers included, to make sure the plague does not spread. I also second Necrobeer's suggestion to keep you CC's handy. Not only do they have some great monstors, several of them have enough background to create adventure ideas with a strong SL flavor. Good luck at college. [/QUOTE]
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Seeking DMs:Help to Become Scarred Lands Rat Bastard
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