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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9769697" data-attributes="member: 11760"><p>OK, another new monster. The Banewarrens is a dungeon where the most evil artifacts and beings in the world are imprisoned and their evil stains the world, sometimes causing it to coalesce as man-shaped swarms of vermin. Which is super-creepy, until you find out they're reskinnned wights, which is incredibly disappointing.</p><p></p><p>Since I'm now up to nine level 9 PCs on this adventure, I'm intending to throw two maliceborn at the party for a fight they should be able to win, but which will likely finish off most of their resources and send them to the surface of Ptolus to recuperate and gather more intelligence in the next part of the adventure.</p><p></p><p>Let me know if the maths math here.</p><p></p><p><strong>Maliceborn </strong></p><p></p><p><em>Coalesced evil.</em></p><p></p><p><strong>Habitat</strong>: Any, <strong>Treasure</strong>: Arcana</p><p></p><p>Evil so vile that it stains the world can coalesce into inky black rats, insects and other vermin, which in turn clump together into man-shaped forms that seek the destruction of everything they encounter.</p><p></p><p><strong>MALICEBORN</strong></p><p><em>Medium Aberration, Neutral Evil</em></p><p></p><p><strong>AC</strong>: 15</p><p><strong>Initiative</strong>: +1 (11)</p><p><strong>HP</strong>: 136 (20d8 + 46)</p><p><strong>Speed</strong>: 30 ft.</p><p> </p><p><strong>STR </strong>14 MOD +2 SAVE +2</p><p><strong>DEX </strong>12 MOD +1 SAVE +1</p><p><strong>CON </strong>12 MOD +1 SAVE +1</p><p><strong>INT </strong>14 MOD +2 SAVE +2</p><p><strong>WIS </strong>14 MOD +2 SAVE +2</p><p><strong>CHA </strong>14 MOD +2 SAVE +5</p><p> </p><p><strong>Skills </strong>Insight +5, Intimidation +5</p><p><strong>Resistances </strong>Piercing, Psychic, Slashing</p><p><strong>Vulnerabilities </strong>Radiant</p><p><strong>Senses </strong>Passive Perception 15, Darkvision 120 ft.</p><p><strong>Languages </strong>Deep Speech, telepathy 120 ft.</p><p><strong>CR </strong>8 (XP 3,900; PB +3)</p><p></p><p><strong>Traits</strong></p><p></p><p><em><strong>Swarm</strong></em>. The swarm can occupy another creature’s space and vice versa, and the swarm can move through an opening large enough for a Small creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.</p><p> </p><p><strong>Actions</strong></p><p> </p><p><strong><em>Multiattack</em></strong>. The mailceborn makes three attacks, including up to one Dominating Whispers.</p><p></p><p><strong>Dominating Whispers (Recharge 4-6).</strong> The maliceborn chooses a target they can see within 60 feet of them. The target must succeed on a Charisma saving throw (DC 16) or be forced to immediately use their most effective attack, magical attack, or at-will spell against another target chosen by the maliceborn.</p><p></p><p><strong><em>Slam</em></strong><em>. Melee Attack Roll</em>: +7, reach 5 ft. Hit: 18 (3d10+2), Psychic damage</p><p></p><p><strong>Reactions</strong></p><p><strong></strong></p><p><strong><em>Wave of Madness</em></strong><em>. Trigger</em>: The maliceborn drops to 68 hit points or less. <em>Response: Intelligence Saving Throw</em>: DC 16, each creature in a 15-foot Emanation originating from the maliceborn. Failure: The target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the effect ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.</p><p></p><p>Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.</p><p></p><p><strong>Bonus Actions</strong></p><p><strong></strong></p><p><strong><em>Hateful Command</em></strong>. The maliceborn can direct one target under the influence of either Dominating Whispers or Wave of Madness to move up to half their speed.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9769697, member: 11760"] OK, another new monster. The Banewarrens is a dungeon where the most evil artifacts and beings in the world are imprisoned and their evil stains the world, sometimes causing it to coalesce as man-shaped swarms of vermin. Which is super-creepy, until you find out they're reskinnned wights, which is incredibly disappointing. Since I'm now up to nine level 9 PCs on this adventure, I'm intending to throw two maliceborn at the party for a fight they should be able to win, but which will likely finish off most of their resources and send them to the surface of Ptolus to recuperate and gather more intelligence in the next part of the adventure. Let me know if the maths math here. [B]Maliceborn [/B] [I]Coalesced evil.[/I] [B]Habitat[/B]: Any, [B]Treasure[/B]: Arcana Evil so vile that it stains the world can coalesce into inky black rats, insects and other vermin, which in turn clump together into man-shaped forms that seek the destruction of everything they encounter. [B]MALICEBORN[/B] [I]Medium Aberration, Neutral Evil[/I] [B]AC[/B]: 15 [B]Initiative[/B]: +1 (11) [B]HP[/B]: 136 (20d8 + 46) [B]Speed[/B]: 30 ft. [B]STR [/B]14 MOD +2 SAVE +2 [B]DEX [/B]12 MOD +1 SAVE +1 [B]CON [/B]12 MOD +1 SAVE +1 [B]INT [/B]14 MOD +2 SAVE +2 [B]WIS [/B]14 MOD +2 SAVE +2 [B]CHA [/B]14 MOD +2 SAVE +5 [B]Skills [/B]Insight +5, Intimidation +5 [B]Resistances [/B]Piercing, Psychic, Slashing [B]Vulnerabilities [/B]Radiant [B]Senses [/B]Passive Perception 15, Darkvision 120 ft. [B]Languages [/B]Deep Speech, telepathy 120 ft. [B]CR [/B]8 (XP 3,900; PB +3) [B]Traits[/B] [I][B]Swarm[/B][/I]. The swarm can occupy another creature’s space and vice versa, and the swarm can move through an opening large enough for a Small creature. The swarm can’t regain Hit Points or gain Temporary Hit Points. [B]Actions[/B] [B][I]Multiattack[/I][/B]. The mailceborn makes three attacks, including up to one Dominating Whispers. [B]Dominating Whispers (Recharge 4-6).[/B] The maliceborn chooses a target they can see within 60 feet of them. The target must succeed on a Charisma saving throw (DC 16) or be forced to immediately use their most effective attack, magical attack, or at-will spell against another target chosen by the maliceborn. [B][I]Slam[/I][/B][I]. Melee Attack Roll[/I]: +7, reach 5 ft. Hit: 18 (3d10+2), Psychic damage [B]Reactions [I]Wave of Madness[/I][/B][I]. Trigger[/I]: The maliceborn drops to 68 hit points or less. [I]Response: Intelligence Saving Throw[/I]: DC 16, each creature in a 15-foot Emanation originating from the maliceborn. Failure: The target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the effect ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success. Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. [B]Bonus Actions [I]Hateful Command[/I][/B]. The maliceborn can direct one target under the influence of either Dominating Whispers or Wave of Madness to move up to half their speed. [/QUOTE]
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