Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Seeking for help: half-dwarf
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zzyzx" data-source="post: 3672700" data-attributes="member: 34319"><p>I've introduced half-dwarf/half-human "muls" to my campaign that is very elemental focused in setting. Stronger tension between elemental forces and less focus on good vs evil (i.e. clerics worship one of the four cardinal elements, and always have Air, Earth, Fire, or Water as a third domain).</p><p></p><p>Dwarves are bald like in Darksun, and Small with Powerful Build and +2 racial bonus on saving throws against all fire spells and effects instead of some of the standard PHB resistances. They also are more crafty, roguish types, though still very clannish. Dwarves are traditionally more aligned with the powers of Fire and Earth. (Elves are aquatic and more aligned with Air and Water, but that is another story.)</p><p></p><p>Humans are pretty normal, stats as the PHB and not particularly aligned with any of the elements.</p><p></p><p>My idea for Half-Dwarf "Muls" follows:</p><p></p><p>Muls</p><p></p><p>Humans and dwarves often dwell in the same areas, and through close contact some pairing between the races can occur. The result of these matches is called a mul. They are often stronger than either parent, inheriting the size of the human and the heavy frame of the dwarf, but have a reputation (sometimes deserved) of a weak intellect, as well as the hard-headed nature of the dwarf. They are most often as hairless as their dwarven parent, but their skin may be of any human or dwarven shade. In both human and dwarf communities, young muls are expected to grow up to be warriors and use their strength to protect the tribe or clan. Especially among the dwarves, muls are expected to dedicate their lives to the clan, as they are unable to breed.</p><p></p><p>• +2 Strength, -2 Intelligence, -2 Charisma. A Mul’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3. </p><p>• Medium: As Medium creatures, Muls have no special bonuses or penalties due to their size.</p><p>• Mul base land speed is 30 feet.</p><p>• Darkvision: Muls can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Muls can function just fine with no light at all.</p><p>• Dwarf Blood: For all effects related to race, a Mul is considered a Dwarf.</p><p>• Automatic Languages: Common and Dwarf. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.</p><p>• Favored Class: Barbarian. A multiclass Mul’s barbarian class does not count when determining whether he takes an experience point penalty.</p><p></p><p>So basically the half-orc stats with different fluff. Any ideas to make them a little unique without changing the power level? I need them to be ECL +0 to stay one of the core PC races.</p></blockquote><p></p>
[QUOTE="Zzyzx, post: 3672700, member: 34319"] I've introduced half-dwarf/half-human "muls" to my campaign that is very elemental focused in setting. Stronger tension between elemental forces and less focus on good vs evil (i.e. clerics worship one of the four cardinal elements, and always have Air, Earth, Fire, or Water as a third domain). Dwarves are bald like in Darksun, and Small with Powerful Build and +2 racial bonus on saving throws against all fire spells and effects instead of some of the standard PHB resistances. They also are more crafty, roguish types, though still very clannish. Dwarves are traditionally more aligned with the powers of Fire and Earth. (Elves are aquatic and more aligned with Air and Water, but that is another story.) Humans are pretty normal, stats as the PHB and not particularly aligned with any of the elements. My idea for Half-Dwarf "Muls" follows: Muls Humans and dwarves often dwell in the same areas, and through close contact some pairing between the races can occur. The result of these matches is called a mul. They are often stronger than either parent, inheriting the size of the human and the heavy frame of the dwarf, but have a reputation (sometimes deserved) of a weak intellect, as well as the hard-headed nature of the dwarf. They are most often as hairless as their dwarven parent, but their skin may be of any human or dwarven shade. In both human and dwarf communities, young muls are expected to grow up to be warriors and use their strength to protect the tribe or clan. Especially among the dwarves, muls are expected to dedicate their lives to the clan, as they are unable to breed. • +2 Strength, -2 Intelligence, -2 Charisma. A Mul’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3. • Medium: As Medium creatures, Muls have no special bonuses or penalties due to their size. • Mul base land speed is 30 feet. • Darkvision: Muls can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Muls can function just fine with no light at all. • Dwarf Blood: For all effects related to race, a Mul is considered a Dwarf. • Automatic Languages: Common and Dwarf. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. • Favored Class: Barbarian. A multiclass Mul’s barbarian class does not count when determining whether he takes an experience point penalty. So basically the half-orc stats with different fluff. Any ideas to make them a little unique without changing the power level? I need them to be ECL +0 to stay one of the core PC races. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Seeking for help: half-dwarf
Top