Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Seeking Geograpy help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6023487" data-attributes="member: 6669384"><p>Of course the legend version is a gross simplification. And that works just fine for a game. I have no intentions of trying to manage a battle involving a few hundred thousand men using D&D combat rules.</p><p></p><p>I mean, I may be crazy, but I ain't nuts.</p><p></p><p>No, the simplified version is pretty much all that will fit on a battle mat.</p><p></p><p>The key fact is that at that point the pass is too narrow for more than a few men to meet in battle. That takes away a lot of the advantage greater numbers bring. You might outlast in a battle of attrition, but you won't be able to overwhelm with sheer force.</p><p></p><p>The PCs, in my case, have opted to defend the Anopaean pass, described as a "goat path". It's how the Persians got behind the Greeks the first time.</p><p></p><p>Since I've included various magical beasts, it does change the face of things, but while giant eagles can carry people (as can dragons), they really can't carry enough people to make a difference.</p><p></p><p>I've also specified that the sea gods of the two empires are fighting each other, and the resultant storms provide the happy coincidence that keep the Persian fleet bottled up in port. </p><p></p><p>Since gods depend on their worshippers, and the worshippers depend on their gods at times like these, a simple truth becomes evident: If you want to bring down an empire, you have to take down their gods as well. </p><p></p><p>That factoid is kind of basic to the mega-plot of our world. And it follows that when you attack the followers, you're attacking the deity's power base, and the deity will act to defend himself.</p><p></p><p>So what the PCs need to do is settle with the force sent to secure the secondary pass. Put them down or drive them back so solidly that the enemy will consider that route impassable.</p><p></p><p>And, for fun, the party Druid, who the others refer to as an "eco-terrorist" decided to try the <em>Contagion, Mass</em> spell on the invading army. A military camp is a horrible place to start a plague.</p><p></p><p>The down side of this type of bio-warfare is that the spell isn't even a little subtle (a cloud of red and black swirling mists), and has zero incubation time, so the enemy can tell immediately what's going on. The infected don't have any time to infect anyone else, and can be isolated at once.</p><p></p><p>Or, plan B, the area of the <em>Contagion</em> spell is exactly the same area as a <em>Fireball</em>. It's a hard decision, but a commander who can't make the hard decisions isn't fit to command.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6023487, member: 6669384"] Of course the legend version is a gross simplification. And that works just fine for a game. I have no intentions of trying to manage a battle involving a few hundred thousand men using D&D combat rules. I mean, I may be crazy, but I ain't nuts. No, the simplified version is pretty much all that will fit on a battle mat. The key fact is that at that point the pass is too narrow for more than a few men to meet in battle. That takes away a lot of the advantage greater numbers bring. You might outlast in a battle of attrition, but you won't be able to overwhelm with sheer force. The PCs, in my case, have opted to defend the Anopaean pass, described as a "goat path". It's how the Persians got behind the Greeks the first time. Since I've included various magical beasts, it does change the face of things, but while giant eagles can carry people (as can dragons), they really can't carry enough people to make a difference. I've also specified that the sea gods of the two empires are fighting each other, and the resultant storms provide the happy coincidence that keep the Persian fleet bottled up in port. Since gods depend on their worshippers, and the worshippers depend on their gods at times like these, a simple truth becomes evident: If you want to bring down an empire, you have to take down their gods as well. That factoid is kind of basic to the mega-plot of our world. And it follows that when you attack the followers, you're attacking the deity's power base, and the deity will act to defend himself. So what the PCs need to do is settle with the force sent to secure the secondary pass. Put them down or drive them back so solidly that the enemy will consider that route impassable. And, for fun, the party Druid, who the others refer to as an "eco-terrorist" decided to try the [I]Contagion, Mass[/I] spell on the invading army. A military camp is a horrible place to start a plague. The down side of this type of bio-warfare is that the spell isn't even a little subtle (a cloud of red and black swirling mists), and has zero incubation time, so the enemy can tell immediately what's going on. The infected don't have any time to infect anyone else, and can be isolated at once. Or, plan B, the area of the [I]Contagion[/I] spell is exactly the same area as a [I]Fireball[/I]. It's a hard decision, but a commander who can't make the hard decisions isn't fit to command. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Seeking Geograpy help
Top