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<blockquote data-quote="Greenfield" data-source="post: 6026842" data-attributes="member: 6669384"><p>At some point though, you handle it statistically.</p><p></p><p>Somebody drops a huge area of effect on 100+ warriors? You don't roll 1--+ Saves. You look at the average Save bonus for the troops and just assign the numbers. "Okay, the Save DC was 15, the troop has an average bonus of +3 so they need a 12 or better. That means that 60% were affected."</p><p></p><p>Takes 10 seconds, instead of 10 minutes.</p><p></p><p>What's harder is the impact of position. I was just reading a NY Times article on a Civil War battle, and it reminded me of conventional military wisdom: An attacking army needs a 3 to 1 advantage against an entrenched defending force.</p><p></p><p>I'd call it a 5 to 1 against a defending force in actual fortifications, but that's just me.</p><p></p><p>Either way, how would you represent that in terms of relative AC, hit points, Save bonuses, attack and damage modifiers?</p><p></p><p>What impact having a skilled commander? Specifically, how would you represent it in the numbers?</p><p></p><p>My failure in this battle was that I got into the round-by-round mindset. The Persian commander had his spell casters burn spells trying to take down a <em>Wall of Fire</em>, instead of just waiting a few minutes for it to fall.</p><p></p><p>Those spells would have been better spent doing direct damage, or better yet as battlefield modifiers. Spells like <em>Wind Wall</em> can effectively shut down all archery, and the Persian commander should have had one ready to go up before his command unit. Preferably from a Wand or something similar.</p><p></p><p>Time was on his side. <em>Haste</em>, <em>Bless</em> and <em>Prayer </em>spells all fall in a few minutes, and small PC bands can't renew them indefinitely. </p><p></p><p>What broke them was morale. The levels of power demonstrated by the PCs were just so far beyond what any of the soldiers had ever seen, they appeared to be matchless, untouchable.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6026842, member: 6669384"] At some point though, you handle it statistically. Somebody drops a huge area of effect on 100+ warriors? You don't roll 1--+ Saves. You look at the average Save bonus for the troops and just assign the numbers. "Okay, the Save DC was 15, the troop has an average bonus of +3 so they need a 12 or better. That means that 60% were affected." Takes 10 seconds, instead of 10 minutes. What's harder is the impact of position. I was just reading a NY Times article on a Civil War battle, and it reminded me of conventional military wisdom: An attacking army needs a 3 to 1 advantage against an entrenched defending force. I'd call it a 5 to 1 against a defending force in actual fortifications, but that's just me. Either way, how would you represent that in terms of relative AC, hit points, Save bonuses, attack and damage modifiers? What impact having a skilled commander? Specifically, how would you represent it in the numbers? My failure in this battle was that I got into the round-by-round mindset. The Persian commander had his spell casters burn spells trying to take down a [I]Wall of Fire[/I], instead of just waiting a few minutes for it to fall. Those spells would have been better spent doing direct damage, or better yet as battlefield modifiers. Spells like [I]Wind Wall[/I] can effectively shut down all archery, and the Persian commander should have had one ready to go up before his command unit. Preferably from a Wand or something similar. Time was on his side. [I]Haste[/I], [I]Bless[/I] and [I]Prayer [/I]spells all fall in a few minutes, and small PC bands can't renew them indefinitely. What broke them was morale. The levels of power demonstrated by the PCs were just so far beyond what any of the soldiers had ever seen, they appeared to be matchless, untouchable. [/QUOTE]
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