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<blockquote data-quote="Cap'n Kobold" data-source="post: 7301665" data-attributes="member: 6802951"><p>I'd say that even without the beastfolk races, you have more than plenty other races. Particularly given the rather high number of subraces some of them have. You're going to have maybe 6 PCs in play at any one time, so concentrate more on the races' place in the world rather than mechanical stats for a hundred subraces.</p><p></p><p></p><p> That is plenty, and in any given adventure, it is unlikely that the PCs will be facing even half of that list. </p><p>Concentrate on how any particular race differs from their descriptions in the MM or Volos.</p><p></p><p></p><p></p><p>You could try to make many detailed pantheons with minor variations between them.</p><p>Or you could drop that potato directly in your player's laps: there are no overarching gods or pantheons, every area probably worships different gods. Have the <em>players tell you </em>about the gods that they follow.</p><p></p><p>Have a sit down and decide what role you want the gods to have in your setting? Are they all anthropomorphic beings residing on the higher planes with interacting personalities that are capable of talking directly, or even manifesting in order to take a hand in events?</p><p>Or are they distant, and while everyone believes in them, they are uncontactable and people rely on portents to try to divine their wishes and intentions, and pure faith to justify their existence.</p><p>Are there sources of divine power out there like Eberron's Silver Flame, Blood of Vol, and Undying court that aren't strictly "gods" as such?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7301665, member: 6802951"] I'd say that even without the beastfolk races, you have more than plenty other races. Particularly given the rather high number of subraces some of them have. You're going to have maybe 6 PCs in play at any one time, so concentrate more on the races' place in the world rather than mechanical stats for a hundred subraces. That is plenty, and in any given adventure, it is unlikely that the PCs will be facing even half of that list. Concentrate on how any particular race differs from their descriptions in the MM or Volos. You could try to make many detailed pantheons with minor variations between them. Or you could drop that potato directly in your player's laps: there are no overarching gods or pantheons, every area probably worships different gods. Have the [I]players tell you [/I]about the gods that they follow. Have a sit down and decide what role you want the gods to have in your setting? Are they all anthropomorphic beings residing on the higher planes with interacting personalities that are capable of talking directly, or even manifesting in order to take a hand in events? Or are they distant, and while everyone believes in them, they are uncontactable and people rely on portents to try to divine their wishes and intentions, and pure faith to justify their existence. Are there sources of divine power out there like Eberron's Silver Flame, Blood of Vol, and Undying court that aren't strictly "gods" as such? [/QUOTE]
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