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<blockquote data-quote="QuietBrowser" data-source="post: 7301830" data-attributes="member: 6855057"><p>Firstly, I want to thank you all for taking the time to offer your comments and opinions here.</p><p></p><p>Secondly, thank you all for reassuring me that my first two big concerns were just me panicking.</p><p></p><p>I will say, though, that if you think my list of planned races is large, you haven't actually looked at the complete list of PC race choices offered in Forgotten Realms in a while:</p><p><a href="https://1d4chan.org/wiki/List_of_D%26D_PC_Races#Forgotten_Realms" target="_blank">https://1d4chan.org/wiki/List_of_D&D_PC_Races#Forgotten_Realms</a></p><p>Trust me, it's a doozy. What I've got here is really nothing, especially as not all of these are sharing the same parts of the world and thus would not be available in the same kinds of campaigns. I also disagree with the sentiment that PC gnolls/minotaurs/kobolds have been done to death, but that's more of a personal sentiment than anything that needs discussing.</p><p></p><p>So, let's move on to the elephant in the room, the one true problem: Religion.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>At the core, I want to keep the action for this world focused on the material plane. There is a big multiverse out of there, the World Axis in fact, but the setting is heavily affected by the presence of the Netherstorm; an artificial planar phenomena that makes travelling to or from the material plane extremely difficult. More specifically, the more powerful a planar being is, the more it's impacted by the Netherstorm - relatively weak beings like standard demons/elementals/fae can still do it, but archangels, demon princes, faerie lords and gods are held at bay.</p><p></p><p>So, I suppose that what I really want to do for the basic "reality" of religion in this setting is that the gods are real - but, because of the Netherstorm, they are held at a distance. So, like Cap'n Kobold said, the mortals of the world tend to rely on portents to try to divine their wishes and intentions, and pure faith to justify their existence.</p><p></p><p>Also, yes, there are "non-godly" sources of divine power in this world. I actually rather like that element of Eberron, and the difference between Arch-planar and God was always kind of fuzzy anyway.</p><p></p><p>In fact... maybe a side-effect of the Netherstorm is that true clerical magic is unknown? The normal role of clerics is instead filled by ritual magic using priests (NPCs) and by Warlocks & Sorcerers with divine affinity/patrons?</p><p></p><p>Finally, the pantheons: I know that I want one for the Republic, one for the Haffuns, one for the Hobgoblins and one for the Hutaakans and Gnolls. I can see the Haffun pantheon being small, and perhaps it's also connected with the Republic pantheon - that is, they may worship "Old Gods" but also worship the Republic pantheon, and/or the Haffun gods may be honored by other members of the Republic as well. Likewise, the Gnolls may have some gods of their own that are independent of the dark gods worshipped by their Hutaakan masters.</p><p></p><p>Regardless, my big problem is that... I don't know how to design gods. I don't know where to start figuring out the details. Any suggestions?</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7301830, member: 6855057"] Firstly, I want to thank you all for taking the time to offer your comments and opinions here. Secondly, thank you all for reassuring me that my first two big concerns were just me panicking. I will say, though, that if you think my list of planned races is large, you haven't actually looked at the complete list of PC race choices offered in Forgotten Realms in a while: [url]https://1d4chan.org/wiki/List_of_D%26D_PC_Races#Forgotten_Realms[/url] Trust me, it's a doozy. What I've got here is really nothing, especially as not all of these are sharing the same parts of the world and thus would not be available in the same kinds of campaigns. I also disagree with the sentiment that PC gnolls/minotaurs/kobolds have been done to death, but that's more of a personal sentiment than anything that needs discussing. So, let's move on to the elephant in the room, the one true problem: Religion. At the core, I want to keep the action for this world focused on the material plane. There is a big multiverse out of there, the World Axis in fact, but the setting is heavily affected by the presence of the Netherstorm; an artificial planar phenomena that makes travelling to or from the material plane extremely difficult. More specifically, the more powerful a planar being is, the more it's impacted by the Netherstorm - relatively weak beings like standard demons/elementals/fae can still do it, but archangels, demon princes, faerie lords and gods are held at bay. So, I suppose that what I really want to do for the basic "reality" of religion in this setting is that the gods are real - but, because of the Netherstorm, they are held at a distance. So, like Cap'n Kobold said, the mortals of the world tend to rely on portents to try to divine their wishes and intentions, and pure faith to justify their existence. Also, yes, there are "non-godly" sources of divine power in this world. I actually rather like that element of Eberron, and the difference between Arch-planar and God was always kind of fuzzy anyway. In fact... maybe a side-effect of the Netherstorm is that true clerical magic is unknown? The normal role of clerics is instead filled by ritual magic using priests (NPCs) and by Warlocks & Sorcerers with divine affinity/patrons? Finally, the pantheons: I know that I want one for the Republic, one for the Haffuns, one for the Hobgoblins and one for the Hutaakans and Gnolls. I can see the Haffun pantheon being small, and perhaps it's also connected with the Republic pantheon - that is, they may worship "Old Gods" but also worship the Republic pantheon, and/or the Haffun gods may be honored by other members of the Republic as well. Likewise, the Gnolls may have some gods of their own that are independent of the dark gods worshipped by their Hutaakan masters. Regardless, my big problem is that... I don't know how to design gods. I don't know where to start figuring out the details. Any suggestions? [/QUOTE]
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