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<blockquote data-quote="Beleriphon" data-source="post: 7302042" data-attributes="member: 27847"><p>Depends. What do you want the deities in your setting to do for a group of players? That is to say, how to do players interact with the deities and NPC followers? Because in the long run that is a more important consideration for design of a such an important player facing feature of the setting.</p><p></p><p>If the players as a rule don't interact with the deities and attendant religions to any great degree then basically you can descriptions as brief as: Ra is the head of the deific family and the god of the Sun. He carries the Sun across the sky during the day, and protects it as the Sun travels through the underworld at night.</p><p></p><p>You don't need to know anything else about Ra unless the players ask. If you want more we know he has a family detail that, then once you have those names and relationships detail what those gods do and how they interact with each other, and Ra. Overlap isn't bad, but it means that each deity does something or means something different to the people if both Ra and Horus are deities associated with the Sun and Kings.</p><p></p><p>The other thing to look at is to look at what real pantheistic religions offer. Most have a deity of the Sun, fertility/agriculture (or several), and kings/rulers. These are relatively common themes, but another consideration is do you want to have a common theme in your fictional religion? Eberron has this whole 13 less 1 thing going, you might want a similar numerology to link everything together. You might also want to build a single core group of deific concepts and change/adapt them to each different region with different names and a slightly different focus.</p><p></p><p>To tie in with your pulp adventure focus any Dark Continent stuff needs crazy snake worshipping cults.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7302042, member: 27847"] Depends. What do you want the deities in your setting to do for a group of players? That is to say, how to do players interact with the deities and NPC followers? Because in the long run that is a more important consideration for design of a such an important player facing feature of the setting. If the players as a rule don't interact with the deities and attendant religions to any great degree then basically you can descriptions as brief as: Ra is the head of the deific family and the god of the Sun. He carries the Sun across the sky during the day, and protects it as the Sun travels through the underworld at night. You don't need to know anything else about Ra unless the players ask. If you want more we know he has a family detail that, then once you have those names and relationships detail what those gods do and how they interact with each other, and Ra. Overlap isn't bad, but it means that each deity does something or means something different to the people if both Ra and Horus are deities associated with the Sun and Kings. The other thing to look at is to look at what real pantheistic religions offer. Most have a deity of the Sun, fertility/agriculture (or several), and kings/rulers. These are relatively common themes, but another consideration is do you want to have a common theme in your fictional religion? Eberron has this whole 13 less 1 thing going, you might want a similar numerology to link everything together. You might also want to build a single core group of deific concepts and change/adapt them to each different region with different names and a slightly different focus. To tie in with your pulp adventure focus any Dark Continent stuff needs crazy snake worshipping cults. [/QUOTE]
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