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Seeking help with my campaign storyline
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<blockquote data-quote="Dirigible" data-source="post: 2154472" data-attributes="member: 12631"><p>I had a campaign with a similar magic/technology line up like this many moons ago - my first homebrew world, actually.</p><p></p><p>I won't mention the railroading thing. You've already got, and will get, plenty of that from others <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Depending on how much moral ambiguity you want in your campaign, I think what might be fun here is concentrating ont he balance aspect, rather than the 'stop the baddies building the Doomsday Artifact' aspect. At the moment, the Ta have a monopoly on planetary travel - though I gather they don't use it. Perhaps the argument the Sah use on the PC's is that power corrupts, and it'll be bad for the world in the long term if the Ta are the only ones with access to such a massive power source. If you make sure to show the PCs during the campaign that the Ta are, perhaps, growing more used to their power, shading into abusive of it, and generally cementing themselves into the governance of the world, it'll make the PC's choices more compex and interesting. Will they destry/capture the gate for the Ta, trusting their goodness, or accept that a world with two opposing forces will be a better hybrid of stability and dynamism. In modern terms, a choice between a multipolar or a hyperpower political set up. After all, I took from your post that the Sha also formed to oppose the invaders.</p><p></p><p></p><p></p><p>Wait. The rebel leader (a Sha agent) wants to get the Gate piece away from the Sorceror King, even though her plan is to take over the city after the Gate is constructed? Or does she intend to seize control before then?</p><p></p><p>And, she sends the PC's to someone who reveals the truth about the Gate? Why would the leader or the contact do that? Why not send the piece to a Sha contact who accepts it, saying 'Long live the Revolution!' to the PCs, and then smuggles it to the Sha, with the PC's none the wiser?</p></blockquote><p></p>
[QUOTE="Dirigible, post: 2154472, member: 12631"] I had a campaign with a similar magic/technology line up like this many moons ago - my first homebrew world, actually. I won't mention the railroading thing. You've already got, and will get, plenty of that from others :) Depending on how much moral ambiguity you want in your campaign, I think what might be fun here is concentrating ont he balance aspect, rather than the 'stop the baddies building the Doomsday Artifact' aspect. At the moment, the Ta have a monopoly on planetary travel - though I gather they don't use it. Perhaps the argument the Sah use on the PC's is that power corrupts, and it'll be bad for the world in the long term if the Ta are the only ones with access to such a massive power source. If you make sure to show the PCs during the campaign that the Ta are, perhaps, growing more used to their power, shading into abusive of it, and generally cementing themselves into the governance of the world, it'll make the PC's choices more compex and interesting. Will they destry/capture the gate for the Ta, trusting their goodness, or accept that a world with two opposing forces will be a better hybrid of stability and dynamism. In modern terms, a choice between a multipolar or a hyperpower political set up. After all, I took from your post that the Sha also formed to oppose the invaders. Wait. The rebel leader (a Sha agent) wants to get the Gate piece away from the Sorceror King, even though her plan is to take over the city after the Gate is constructed? Or does she intend to seize control before then? And, she sends the PC's to someone who reveals the truth about the Gate? Why would the leader or the contact do that? Why not send the piece to a Sha contact who accepts it, saying 'Long live the Revolution!' to the PCs, and then smuggles it to the Sha, with the PC's none the wiser? [/QUOTE]
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