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Seeking help with my campaign storyline
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<blockquote data-quote="Jurble" data-source="post: 2154641" data-attributes="member: 20062"><p>interesting replies thanks guys <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Yah i guess i have a game plan out there but i do want to make it branch more, i guess im keeping it open and letting them go how they will. Made the first two sessions of play rigid so i/them can get accustomed to it. NEw DM, new players. but anyway... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>with the Sha'tai (LE) this group formed before the Ta, founded by evil dragons who were the greatest allies of te aliens before their war. Took up a beleif in genetic superiority (cant exactly join them only serve them), beleive in a more ordered way of life to streamline the world under thier command? (would love to broaden that away from stereotype). </p><p></p><p>My idea for the Ta was that they were formed in response to the growing power of the Sa, all way before the invasion. They drew rank from the peoples of the planet rather than from thier own genetic pool so they gained in number much faster (magic users are quite common in my world). </p><p></p><p>Anyway they are scared of what came thorugh the gate the last time and that no one really knows much about it. So they keep it shut guard it in a massive fortress and will do anything to keep it from being opened again (pandoras box type situation).</p><p></p><p>I figured due to their "superiority" the Sha work through their own informants/spies etc to accomplish thier plans (disliked across the planet) so i actually wasnt going to have the players confronted with them. that said i like the idea of making it less good vs evil and more two different ideologies agianst each other. I was thinking The Ta are scared of the gate while the Sha wanted to use it to get technology to fight the aliens/improve their own lives on the planet? love some input on what you all think of that</p><p></p><p>As for the rebel leader being a Sha agent. He got the piece through the resistance and meant to get it to his masters. But the rest of the rebels are truly rebels so he has to fake it. When the opportunity to get it out of the land he has no choice but to go with what seems like the smartest idea to all the rebels. Not being the only one knowing this contact he doesnt have a choice with who to send it to. Course then he tells the Sha who it is going to so they ambush and get the piece anyway.</p><p></p><p>Or i could swap it around and have him lead them into a trap which could lead in a totally different direction?</p><p></p><p></p><p>am I going back onto that railroading thing again? I mean how much do you guys plan your campaigns? basically so you know where its going? more? less?</p><p></p><p>thanks for all the help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jurble, post: 2154641, member: 20062"] interesting replies thanks guys :D Yah i guess i have a game plan out there but i do want to make it branch more, i guess im keeping it open and letting them go how they will. Made the first two sessions of play rigid so i/them can get accustomed to it. NEw DM, new players. but anyway... :) with the Sha'tai (LE) this group formed before the Ta, founded by evil dragons who were the greatest allies of te aliens before their war. Took up a beleif in genetic superiority (cant exactly join them only serve them), beleive in a more ordered way of life to streamline the world under thier command? (would love to broaden that away from stereotype). My idea for the Ta was that they were formed in response to the growing power of the Sa, all way before the invasion. They drew rank from the peoples of the planet rather than from thier own genetic pool so they gained in number much faster (magic users are quite common in my world). Anyway they are scared of what came thorugh the gate the last time and that no one really knows much about it. So they keep it shut guard it in a massive fortress and will do anything to keep it from being opened again (pandoras box type situation). I figured due to their "superiority" the Sha work through their own informants/spies etc to accomplish thier plans (disliked across the planet) so i actually wasnt going to have the players confronted with them. that said i like the idea of making it less good vs evil and more two different ideologies agianst each other. I was thinking The Ta are scared of the gate while the Sha wanted to use it to get technology to fight the aliens/improve their own lives on the planet? love some input on what you all think of that As for the rebel leader being a Sha agent. He got the piece through the resistance and meant to get it to his masters. But the rest of the rebels are truly rebels so he has to fake it. When the opportunity to get it out of the land he has no choice but to go with what seems like the smartest idea to all the rebels. Not being the only one knowing this contact he doesnt have a choice with who to send it to. Course then he tells the Sha who it is going to so they ambush and get the piece anyway. Or i could swap it around and have him lead them into a trap which could lead in a totally different direction? am I going back onto that railroading thing again? I mean how much do you guys plan your campaigns? basically so you know where its going? more? less? thanks for all the help :D [/QUOTE]
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