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Seeking help with my campaign storyline
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<blockquote data-quote="Jurble" data-source="post: 2156750" data-attributes="member: 20062"><p>wow great advice in here. I think i have been going through this in a real novel sort of way so Im definately going to take alot of this advice in hand. </p><p></p><p>I like the basic outline i have but yah holding them to a specific path will take alot of effort and make it alot less fun for them. I guess in terms of my thinking i will look at it more as presenting them the situations ive imagined as options and see if they take them or not. </p><p></p><p>Intresting in Seeten's post about characters personalities. Thats something i got really good at with my online RP but in terms of my planning for RPing this i have been abit negligent with so im going to do more work on upping that abit, flesh out NPCs more and give them more personality rather than *insert generic badguys henchmen here*</p><p></p><p>I guess i just have to work on my improvisation. last session i got caught with my mouth open a few times totally unsure of what to say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>As for my campaign setting, well im a big Sci fi and fantasy buff. Im in research and so spelljammer type "breathable space" didnt really fit for me. I like the idea of using magic in place of technology to help civilisation advance and building on that. Then i threw in your typical stargate Asguard type aliens (but some good some bad/own agendas etc) to increase the possibilities.</p><p></p><p>So where the game is set now, theres as much chance a dungeon will turn out to be an ancient alien outpost with blast doors and bits of technology around that they could find. However im keeping technology extremely rare. Also in the RP there is a network of defense satellites in orbit to keep anything leaving the planet. Hence there are rumours of great powers in the sky which will smite those attempting to leave the planet etc. And in terms of gameplay, a stargate just opens the possibilities endlessly. I havnt gone into planes yet but ive left open the option for planes, dimensions etc. Its fun nursing a world into being, drawing ,maps making up ideas for areas etc.</p><p></p><p>Ive given continents themes for instance the players are starting in a middle easternish continent but theres ur traditional european one, an eastern european one, an "africa"/south american ones. Its almost as much fun adding to the world as it is to plan the game!</p><p></p><p>Thanks for all the help guys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Marc</p></blockquote><p></p>
[QUOTE="Jurble, post: 2156750, member: 20062"] wow great advice in here. I think i have been going through this in a real novel sort of way so Im definately going to take alot of this advice in hand. I like the basic outline i have but yah holding them to a specific path will take alot of effort and make it alot less fun for them. I guess in terms of my thinking i will look at it more as presenting them the situations ive imagined as options and see if they take them or not. Intresting in Seeten's post about characters personalities. Thats something i got really good at with my online RP but in terms of my planning for RPing this i have been abit negligent with so im going to do more work on upping that abit, flesh out NPCs more and give them more personality rather than *insert generic badguys henchmen here* I guess i just have to work on my improvisation. last session i got caught with my mouth open a few times totally unsure of what to say :P As for my campaign setting, well im a big Sci fi and fantasy buff. Im in research and so spelljammer type "breathable space" didnt really fit for me. I like the idea of using magic in place of technology to help civilisation advance and building on that. Then i threw in your typical stargate Asguard type aliens (but some good some bad/own agendas etc) to increase the possibilities. So where the game is set now, theres as much chance a dungeon will turn out to be an ancient alien outpost with blast doors and bits of technology around that they could find. However im keeping technology extremely rare. Also in the RP there is a network of defense satellites in orbit to keep anything leaving the planet. Hence there are rumours of great powers in the sky which will smite those attempting to leave the planet etc. And in terms of gameplay, a stargate just opens the possibilities endlessly. I havnt gone into planes yet but ive left open the option for planes, dimensions etc. Its fun nursing a world into being, drawing ,maps making up ideas for areas etc. Ive given continents themes for instance the players are starting in a middle easternish continent but theres ur traditional european one, an eastern european one, an "africa"/south american ones. Its almost as much fun adding to the world as it is to plan the game! Thanks for all the help guys! :D Marc [/QUOTE]
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