Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Seeking Ideas for a Skill Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6434974" data-attributes="member: 82106"><p>I haven't read the rest of the thread yet, trying to just see if something completely off-the-wall manages to bubble up...</p><p></p><p>I'm having a problem with the scope of this SC, as you were also. Dungeoneering, maybe Stealth, perhaps Endurance, possibly a monster knowledge check or two (nature or arcana usually). The thing is I don't have a PLOT for it. The greater context is the PCs are in a large dungeon complex. Its hard to make the SC really abstract because the dungeon environment is so detailed. Its hard to reframe it to a different scope for the same reason. Hmmmm. </p><p></p><p>I'm not sure there's really a strong case here for an SC TBH. What happens if the party fails, do they not get any rest? That would leave them in the same situation, the plot hasn't advanced at all. If they succeed then they've got whatever amount of recovery you are allowing for. I guess there can be graded success depending on number of fails. I think honestly I'd just structure this as "make a dungeoneering check to pick the most suitable room" and if they succeed they get N amount of recovery. Then have them make a Stealth check to stay hidden, failure meaning they have to wake up early and move, otherwise they get N amount more recovery, and then finally a nature/arcana check to anticipate the best time and place to rest to avoid the monsters, another N amount of recovery. If they make all the checks they get the full recovery amount, and maybe another bonus. If they fail one or more they obviously get less. Its quick and painless and you can get on with the rest of the adventure. If you wish you could make these all (or some) be group checks. A group check should probably be medium or easy, a single PC doing a check should be hard I think (the best character will do it anyway, but make it medium if you want them to most likely succeed).</p><p></p><p>That's about all I've got. You could try for a more elaborate challenge but do to the inherent plotlessness of it I don't think it will carry off that well. Its likely to turn into a bunch of repetitions of one or two checks.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6434974, member: 82106"] I haven't read the rest of the thread yet, trying to just see if something completely off-the-wall manages to bubble up... I'm having a problem with the scope of this SC, as you were also. Dungeoneering, maybe Stealth, perhaps Endurance, possibly a monster knowledge check or two (nature or arcana usually). The thing is I don't have a PLOT for it. The greater context is the PCs are in a large dungeon complex. Its hard to make the SC really abstract because the dungeon environment is so detailed. Its hard to reframe it to a different scope for the same reason. Hmmmm. I'm not sure there's really a strong case here for an SC TBH. What happens if the party fails, do they not get any rest? That would leave them in the same situation, the plot hasn't advanced at all. If they succeed then they've got whatever amount of recovery you are allowing for. I guess there can be graded success depending on number of fails. I think honestly I'd just structure this as "make a dungeoneering check to pick the most suitable room" and if they succeed they get N amount of recovery. Then have them make a Stealth check to stay hidden, failure meaning they have to wake up early and move, otherwise they get N amount more recovery, and then finally a nature/arcana check to anticipate the best time and place to rest to avoid the monsters, another N amount of recovery. If they make all the checks they get the full recovery amount, and maybe another bonus. If they fail one or more they obviously get less. Its quick and painless and you can get on with the rest of the adventure. If you wish you could make these all (or some) be group checks. A group check should probably be medium or easy, a single PC doing a check should be hard I think (the best character will do it anyway, but make it medium if you want them to most likely succeed). That's about all I've got. You could try for a more elaborate challenge but do to the inherent plotlessness of it I don't think it will carry off that well. Its likely to turn into a bunch of repetitions of one or two checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Seeking Ideas for a Skill Challenge
Top