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General Tabletop Discussion
*Dungeons & Dragons
Seeking Ideas for Character who Have Salvaged Animated Armor
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<blockquote data-quote="Oofta" data-source="post: 7554455" data-attributes="member: 6801845"><p>How and why is the armor animated? What's it's story?</p><p></p><p>If it's animated simply because of a spell, it has no intelligence of it's own. It's a guard-bot. At some point it will try to re-combine and resume function. Whether that happens while the people are asleep (I allow people to wear armor while sleeping when adventuring) or during combat is up to you. Or perhaps they encounter someone they were specifically told to protect and the PC has to struggle with the armor or attack allies. In any case, all attacks are at disadvantage because of the conflict.</p><p></p><p>I sometimes have magic items that are powered by the life force of sentient creatures. It's generally an evil thing to do unless it was caused by a willing sacrifice since the soul of the individual is bound to the item. In effect, it means the item is "haunted". This could have multiple consequences since not all ghosts are evil.</p><p></p><p>So if you have haunted armor there are many possibilities.</p><ul> <li data-xf-list-type="ul">The ghost is evil and tries to slowly drive the wearer insane</li> <li data-xf-list-type="ul">The ghost is evil and tries to possess the wearer</li> <li data-xf-list-type="ul">The ghost is insane and doesn't understand what's happened to it. Perhaps the person sacrificed was a young child.</li> <li data-xf-list-type="ul">In order to remove the ghost, the PC needs to undertake a side quest to finish some unfinished business.</li> <li data-xf-list-type="ul">The ghost was fanatical about ____ and willingly sacrificed themselves to power the armor, although their goal may have been later twisted by some other power. If the PC goes along, they get some special benefit. If/when their goals don't coincide there are issues.</li> </ul><p></p><p></p><p>You can also read through the section on sentient magic items on page 214 of the DMG.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7554455, member: 6801845"] How and why is the armor animated? What's it's story? If it's animated simply because of a spell, it has no intelligence of it's own. It's a guard-bot. At some point it will try to re-combine and resume function. Whether that happens while the people are asleep (I allow people to wear armor while sleeping when adventuring) or during combat is up to you. Or perhaps they encounter someone they were specifically told to protect and the PC has to struggle with the armor or attack allies. In any case, all attacks are at disadvantage because of the conflict. I sometimes have magic items that are powered by the life force of sentient creatures. It's generally an evil thing to do unless it was caused by a willing sacrifice since the soul of the individual is bound to the item. In effect, it means the item is "haunted". This could have multiple consequences since not all ghosts are evil. So if you have haunted armor there are many possibilities. [LIST] [*]The ghost is evil and tries to slowly drive the wearer insane [*]The ghost is evil and tries to possess the wearer [*]The ghost is insane and doesn't understand what's happened to it. Perhaps the person sacrificed was a young child. [*]In order to remove the ghost, the PC needs to undertake a side quest to finish some unfinished business. [*]The ghost was fanatical about ____ and willingly sacrificed themselves to power the armor, although their goal may have been later twisted by some other power. If the PC goes along, they get some special benefit. If/when their goals don't coincide there are issues. [/LIST] You can also read through the section on sentient magic items on page 214 of the DMG. [/QUOTE]
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Seeking Ideas for Character who Have Salvaged Animated Armor
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