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<blockquote data-quote="Tony Vargas" data-source="post: 7141281" data-attributes="member: 996"><p>I'm sure you'll have plenty of opportunity to use ropes, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The old stand-by 'needs' are still there, but there are a few more ways to fill them. If they 'need a cleric,' a Druid or Bard might do just as well. If they 'need a rogue,' (in the old trap-finding/lockpicking sense), the right Background might suffice.</p><p></p><p> There's not really a lot of beyond the basics to move to, so don't sweat it. If the DM has introduced anything beyond the PH - UA articles or SCAG (the only dead-tree WotC supplement with any crunch so far) are about it, unless he's really outre and lets in stuff from DMsG - he should tell you about it up-front. </p><p></p><p> A heavy-armor class - Paladin, War or Life Cleric - Variant Human with the Heavy-Armor feat that gives resistance has seemed like a stand-out in low-level combat-heavy sessions I've run. </p><p></p><p> It's not like 4e where failure to approach it with an open mind would mess up your experience and give you a false impression of the game. Everything you know from back in the day is still at least relevant and probably not outright contradicted. </p><p></p><p>There are a few subtleties, most of which 3e will have prepared you for. You don't have to avoid melee as assiduously as a caster anymore, managing daily spells is easier, restrictions are fewer; DMs can punt to a skill check rather than judging all actions based on how you desribe them like in the early TSR era; stuff like that. At worst you might find yourself trying a little too hard. Mostly, 5e feels very much like the classic D&D we're used to, maybe on 'easy mode' (after 1st level) compared to 3e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7141281, member: 996"] I'm sure you'll have plenty of opportunity to use ropes, too. ;) The old stand-by 'needs' are still there, but there are a few more ways to fill them. If they 'need a cleric,' a Druid or Bard might do just as well. If they 'need a rogue,' (in the old trap-finding/lockpicking sense), the right Background might suffice. There's not really a lot of beyond the basics to move to, so don't sweat it. If the DM has introduced anything beyond the PH - UA articles or SCAG (the only dead-tree WotC supplement with any crunch so far) are about it, unless he's really outre and lets in stuff from DMsG - he should tell you about it up-front. A heavy-armor class - Paladin, War or Life Cleric - Variant Human with the Heavy-Armor feat that gives resistance has seemed like a stand-out in low-level combat-heavy sessions I've run. It's not like 4e where failure to approach it with an open mind would mess up your experience and give you a false impression of the game. Everything you know from back in the day is still at least relevant and probably not outright contradicted. There are a few subtleties, most of which 3e will have prepared you for. You don't have to avoid melee as assiduously as a caster anymore, managing daily spells is easier, restrictions are fewer; DMs can punt to a skill check rather than judging all actions based on how you desribe them like in the early TSR era; stuff like that. At worst you might find yourself trying a little too hard. Mostly, 5e feels very much like the classic D&D we're used to, maybe on 'easy mode' (after 1st level) compared to 3e. [/QUOTE]
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