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Seeking Input: A moment of prayer for the Ranger
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<blockquote data-quote="CreamCloud0" data-source="post: 9539178" data-attributes="member: 7034710"><p>i don't think so, at least not in 5e, as has already been mentioned there's very few things a ranger does that magic doesn't already have a better answer for, plus i'm of the opinion that while rangers are primarily martial their survivalist archetype inclines them to never leaving a tool that's useful, and magic is one hell of a useful tool, it just needs to suplement the abilities they're meant to have rather than outright replace them.</p><p></p><p>this i do agree in, i really like what BG3 did with the ranger's favoured foe and terrain, in that your specialties give you permanent capabilities that are always available, if mages are your favoured enemy you gain arcana proficiency, if your favoured terrain is the arctic you gain cold resistance.</p><p></p><p>if the ranger were to loose their casting then i think their best thing for their class to instead gain would be a list of 'primal invocations' similar to what the warlock and artificer get, more focused and specific packages of abilities that run the gamut of things their archetype is meant to cover, some of which would include some casting capability but specific stuff like 'you have PB/LR uses of cure wounds.'</p><p></p><p>Edit: the biggest hurdle of ranger in 5e IMO is that ranger premise doesn’t play nice with single subclass design, rangers don’t typically align to single archetype so much as having a handful of smaller ones, but trying to cover all of them in a single class leads to them being bad at all of them, so rangers need something like invocations to let them specialise in specific areas.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9539178, member: 7034710"] i don't think so, at least not in 5e, as has already been mentioned there's very few things a ranger does that magic doesn't already have a better answer for, plus i'm of the opinion that while rangers are primarily martial their survivalist archetype inclines them to never leaving a tool that's useful, and magic is one hell of a useful tool, it just needs to suplement the abilities they're meant to have rather than outright replace them. this i do agree in, i really like what BG3 did with the ranger's favoured foe and terrain, in that your specialties give you permanent capabilities that are always available, if mages are your favoured enemy you gain arcana proficiency, if your favoured terrain is the arctic you gain cold resistance. if the ranger were to loose their casting then i think their best thing for their class to instead gain would be a list of 'primal invocations' similar to what the warlock and artificer get, more focused and specific packages of abilities that run the gamut of things their archetype is meant to cover, some of which would include some casting capability but specific stuff like 'you have PB/LR uses of cure wounds.' Edit: the biggest hurdle of ranger in 5e IMO is that ranger premise doesn’t play nice with single subclass design, rangers don’t typically align to single archetype so much as having a handful of smaller ones, but trying to cover all of them in a single class leads to them being bad at all of them, so rangers need something like invocations to let them specialise in specific areas. [/QUOTE]
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Seeking Input: A moment of prayer for the Ranger
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