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Seeking input for card-driven post apocalyptic supernatural rpg project
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<blockquote data-quote="bigjdunham" data-source="post: 7526949" data-attributes="member: 6973233"><p>Okay yep, here’s something based on my post on the base game mechanics:</p><p></p><p>- Use a standard deck of cards w/ jokers <img class="smilie smilie--emoji" alt="🃏" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f0cf.png" title="Joker :black_joker:" data-shortname=":black_joker:" loading="lazy" width="64" height="64" />, Aces are considered a 1 and royal cards have no numerical value. Numerical cards are otherwise as is, i.e. a 2 is a 2, a 7 is a 7, and so on...</p><p></p><p>Performing an action:</p><p></p><p>- “Draw” cards equal to the Character’s Aspect (sub-attribute) that best pertains to the action. An Aspect of 3 means draw 3 cards.</p><p>- “Re-draw” - Then draw cards equal to the Character’s Attribute connected to the used Aspect. These cards will replace cards drawn in the action’s initial draw. But the card to be replaced must be chosen before the “</p><p>Re-Draw.. Attribute 1 means draw & replace 1, Attribute 2 means 2, Attribute 3 means 3, etc… </p><p>- One Success is one card hitting the Target Number or higher. The default Target Number is 10.</p><p>- The Difficulty of the action is the number of Successes you need to achieve the action you set out to accomplish: Easy is 1 success, Average is 2 successes, Hard is 3 successes, Extreme is 4 successes, and so on…</p><p>- Skills decrease the target number: Basic Skill needs 9 or higher, Advanced Skill needs 8 or higher, Expert Skill needs 7 or higher, Master Skill needs 6 or higher.</p><p>- Black <img class="smilie smilie--emoji" alt="♠️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2660.png" title="Spade suit :spades:" data-shortname=":spades:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="♣️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2663.png" title="Club suit :clubs:" data-shortname=":clubs:" loading="lazy" width="64" height="64" /> means good <img class="smilie smilie--emoji" alt="👍🏾" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d-1f3fe.png" title="Thumbs up: medium-dark skin tone :thumbsup_tone4:" data-shortname=":thumbsup_tone4:" loading="lazy" width="64" height="64" />, red <img class="smilie smilie--emoji" alt="♦️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2666.png" title="Diamond suit :diamonds:" data-shortname=":diamonds:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="♥️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2665.png" title="Heart suit :hearts:" data-shortname=":hearts:" loading="lazy" width="64" height="64" /> means bad <img class="smilie smilie--emoji" alt="👎🏾" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e-1f3fe.png" title="Thumbs down: medium-dark skin tone :thumbsdown_tone4:" data-shortname=":thumbsdown_tone4:" loading="lazy" width="64" height="64" />. Whichever has more cards in the draw, black or red, determines positive (Benefit) or negative (Drawback) secondary effect. This effect is a roleplay effect above and beyond whether the action achieves its desired outcome.</p><p>- Royal cards trigger special abilities called Powers</p><p>- Jokers are a Critical Success, which means an automatic Success and an automatic Power trigger of your choice.</p><p>- Jokers cannot be cancelled out.</p><p>- Shuffle the deck after a joker is drawn or there are no more cards to draw</p></blockquote><p></p>
[QUOTE="bigjdunham, post: 7526949, member: 6973233"] Okay yep, here’s something based on my post on the base game mechanics: - Use a standard deck of cards w/ jokers 🃏, Aces are considered a 1 and royal cards have no numerical value. Numerical cards are otherwise as is, i.e. a 2 is a 2, a 7 is a 7, and so on... Performing an action: - “Draw” cards equal to the Character’s Aspect (sub-attribute) that best pertains to the action. An Aspect of 3 means draw 3 cards. - “Re-draw” - Then draw cards equal to the Character’s Attribute connected to the used Aspect. These cards will replace cards drawn in the action’s initial draw. But the card to be replaced must be chosen before the “ Re-Draw.. Attribute 1 means draw & replace 1, Attribute 2 means 2, Attribute 3 means 3, etc… - One Success is one card hitting the Target Number or higher. The default Target Number is 10. - The Difficulty of the action is the number of Successes you need to achieve the action you set out to accomplish: Easy is 1 success, Average is 2 successes, Hard is 3 successes, Extreme is 4 successes, and so on… - Skills decrease the target number: Basic Skill needs 9 or higher, Advanced Skill needs 8 or higher, Expert Skill needs 7 or higher, Master Skill needs 6 or higher. - Black ♠️♣️ means good 👍🏾, red ♦️♥️ means bad 👎🏾. Whichever has more cards in the draw, black or red, determines positive (Benefit) or negative (Drawback) secondary effect. This effect is a roleplay effect above and beyond whether the action achieves its desired outcome. - Royal cards trigger special abilities called Powers - Jokers are a Critical Success, which means an automatic Success and an automatic Power trigger of your choice. - Jokers cannot be cancelled out. - Shuffle the deck after a joker is drawn or there are no more cards to draw [/QUOTE]
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