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Seeking Input on Eldritch Knight Build
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<blockquote data-quote="Kilgore Trout" data-source="post: 6841274" data-attributes="member: 6819364"><p>Don't want to use the quarterstaff 2-handed, want to use it 1-handed. Yes, I realize the Versatile property would give me the same damage die but then the Dueling modifier is lost. Two examples:</p><p></p><p>STR 14, 1-Handed "Shillelagh" Quarterstaff, Dueling Fighting Style: 1d8+4 damage = 8.5 avg damage, +2 TH</p><p>STR 16, 2-Handed Quarterstaff: 1d8+3 = 7.5 avg damage, +3 TH</p><p></p><p>Now, the additional TH is something I hadn't considered and is a good point as avg damage increase doesn't mean anything if the shot doesn't connect. And 1 additional avg damage is not a whole lot. And, not sure if the other Druid cantrip and Level 1 spell is enough to warrant the feat. Doubt that it is.</p><p></p><p></p><p></p><p>Why does it mean that – please explain.</p><p></p><p></p><p></p><p>Thanks for confirming – I thought magic items might be rare in AL and this might be a good bypass. </p><p></p><p>Thought about Magic Weapon as well although it requires concentration. Certainly an option I’d considered although Hold Person sounds good, too!</p><p></p><p>All in all, I’m probably better served skipping the feat, although I do believe it would work in the way I’m thinking. Gets me Polearm Master at 4, too, which I’ll keep as I’m imagining this will be fun:</p><p></p><p>(Assuming Level 7) Cast Lightening Lure. Draw opponent adjacent. Opponent takes 2d8 damage from the spell, then 1d8 damage from the Polearm Master feat and then the bonus Attack action from War Caster. With a 14 STR, looking at 9 + 6.5 + 6.5 = 22 avg damage assuming both weapon attacks hit. (Would be 26 damage if the quarterstaff was shillelaghed and it was a 1-H attack where the fighter had dueling style which is what attracted me to the concept in the first place…)</p><p></p><p>Not bad for a cantrip…certainly no DPR king, but it can pull an enemy away from someone squishier so that can be advantageous.</p><p></p><p>Will likely go with the Defense Fighting Style which offsets no shield.</p><p></p><p>Appreciate everyone’s feedback. </p><p></p><p>OK, assuming Fighting Style moves to Defense and we nix Magic Initiate (moving Polearm Mastery to 4, Mobile to 6, STR +2 to 8), any other thoughts? I’ve read a lot that EKs should just have 10 INT but about half the spells I picked have Saves or Spell Attack Rolls so seems reasonable to have higher INT. Plus, it’s not hard on a gnome. </p><p></p><p>It’s funny, as I was looking at feats, I initially looked at Magic Initiate to get some more Wizard cantrips…the cantrips out of SCAG are great, and I think if you wanted to go on the defensive Blade Ward could be useful after level 7 and Fire Bolt would be good for an easy ranged attack against flyers but, again, not sure if that’s worth a feat….</p></blockquote><p></p>
[QUOTE="Kilgore Trout, post: 6841274, member: 6819364"] Don't want to use the quarterstaff 2-handed, want to use it 1-handed. Yes, I realize the Versatile property would give me the same damage die but then the Dueling modifier is lost. Two examples: STR 14, 1-Handed "Shillelagh" Quarterstaff, Dueling Fighting Style: 1d8+4 damage = 8.5 avg damage, +2 TH STR 16, 2-Handed Quarterstaff: 1d8+3 = 7.5 avg damage, +3 TH Now, the additional TH is something I hadn't considered and is a good point as avg damage increase doesn't mean anything if the shot doesn't connect. And 1 additional avg damage is not a whole lot. And, not sure if the other Druid cantrip and Level 1 spell is enough to warrant the feat. Doubt that it is. Why does it mean that – please explain. Thanks for confirming – I thought magic items might be rare in AL and this might be a good bypass. Thought about Magic Weapon as well although it requires concentration. Certainly an option I’d considered although Hold Person sounds good, too! All in all, I’m probably better served skipping the feat, although I do believe it would work in the way I’m thinking. Gets me Polearm Master at 4, too, which I’ll keep as I’m imagining this will be fun: (Assuming Level 7) Cast Lightening Lure. Draw opponent adjacent. Opponent takes 2d8 damage from the spell, then 1d8 damage from the Polearm Master feat and then the bonus Attack action from War Caster. With a 14 STR, looking at 9 + 6.5 + 6.5 = 22 avg damage assuming both weapon attacks hit. (Would be 26 damage if the quarterstaff was shillelaghed and it was a 1-H attack where the fighter had dueling style which is what attracted me to the concept in the first place…) Not bad for a cantrip…certainly no DPR king, but it can pull an enemy away from someone squishier so that can be advantageous. Will likely go with the Defense Fighting Style which offsets no shield. Appreciate everyone’s feedback. OK, assuming Fighting Style moves to Defense and we nix Magic Initiate (moving Polearm Mastery to 4, Mobile to 6, STR +2 to 8), any other thoughts? I’ve read a lot that EKs should just have 10 INT but about half the spells I picked have Saves or Spell Attack Rolls so seems reasonable to have higher INT. Plus, it’s not hard on a gnome. It’s funny, as I was looking at feats, I initially looked at Magic Initiate to get some more Wizard cantrips…the cantrips out of SCAG are great, and I think if you wanted to go on the defensive Blade Ward could be useful after level 7 and Fire Bolt would be good for an easy ranged attack against flyers but, again, not sure if that’s worth a feat…. [/QUOTE]
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